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turkwinif

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Posts posted by turkwinif

  1. Basically every part goes from cold to the temperature of Stellar Plasma instantly and the craft explodes.

    Found your thread via Google search, I had the same problem! I was approaching the south pole by rover, maybe only going 8m/s max, when suddenly, the entire craft exploded. I checked the log and it stated that all of the parts had overheated. I sent a duplicate rover, quicksaved on landing, and approached the south pole. Same thing happened. Had Kerbal Engine Redux up, the point at which I exploded was -89 55' 09'' (or was it 56' 09''? One of those two). I will try to replicate this weird bug on a clean install soon: I too, was running mods, but none that change the atmosphere like FAR.

    A very strange and curious bug. And talk about a jump scare, I wasn't expecting something like that to happen at all, especially after just visiting the north pole.

    EDIT: Can confirm that the bug happens on a vanilla install, rover overheats in between the -89 59' 09'' and 11'' mark. Leaving the death zone does not cool down the rover at all. Since this also appears to affect things in orbit, I'm now curious if this "death zone" is cone- or cylindrical-shaped.

    Time to put something on the cusp of Kerbins SOI in a polar orbit and wait for the fireworks.

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    EDITEDIT: Even at almost 70 million meters out, Jebediah is no match for south poles. I resorted to using hyperedit to make my inclination exactly 90, since blindly trying to hit as close to 90 inclination without mods and then harmlessly passing by the south pole...is no fun. Needed more explosions, I got it to happen with hyperedit.

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  2. Quick update -

    My computer has been acting up recently. I had to perform a system restore. All current progress has been lost. I did not back up my save anywhere. However, with this comes possibility. The engineers at KSC have more time to design an actual "big wheel" look-a-like for Moho. I will try not to disappoint.

  3. Ya know Turk, I remember looking at your entry. I recall it because being a product of the 60's... I had a big wheel. Several. I think... your first image gave me flashbacks and the thought of even putting your entry in the list got somehow lost while I was trying to remember where the seat back disappeared to. I do seem to recall pedaling that thing so much that I had holes in the front tire... but, I digress again. Your entry is listed ;)

    Really, a product of the 60s? I kinda feel bad now for not actually building a big wheel lookalike, I'll attempt to in the future, once Moho is finished. Thank you for adding my submission!

    Itsy bitsy problem, though; I lost that KSP save in a system restore (yes, it had to be that drastic. Every other option either froze or just wasn't possible with what little I've done to back things up for recovery) I had to do yesterday. My computer has been acting up recently (curse you Windows 8 and Automatic Updates!), and I should of backed up my KSP save on Dropbox or something since I knew of the problems its been having, but, alas, I did not. So, all of my progress has been erased. Heh. I'm pretty sure that using Hyperedit to place my rover relatively close to where I landed on Moho is justified, right? I'll definitely back up my save every time I exist KSP now.

    EDIT: Heck, screw Hyperediting that hunk to Moho, I'm gonna design an actual big wheel look-a-like! This system restore gives me a chance at redemption and making an actual big wheel. Why not? I'll be continuing this thing in the same mission report, explaining what happened to the first "big wheel" while transporting and landing Big Wheel 2.0 on Moho.

  4. I think you may have missed my submission, Fengist, just a few pages back. I'm circumnavigating Moho in a rover that is self-refueling and able to return to orbit when the time comes. I specifically chose Moho for the challenge of getting there and to show it a little love (EDIT: I forgot to mention, I'm specifically looking out for Moho fairies as well, those pesky lights that few past explorers have seen. Link to a past reddit thread that contains the "fairies" is in my mission report). Dres/Tylo may be next if and when I finish Moho :) Heck, maybe even Laythe, that sounds like a great challenge with how much ocean there is. One celestial body at a time, though. Here's the mission report from a few pages back, I plan to update it within the next couple days: http://forum.kerbalspaceprogram.com/threads/121398-Circumnavigating-Moho-Elcano-Challenge

  5. SENDING A "BIG WHEEL"* TO MOHO*Note: I did not make a big wheel. Perhaps one for Dres, Tylo, Eeloo, etc., later.**

    **NoteNote: With the system restore I had to perform, I will be able to design an actual big wheel look-a-like! There's still hope! Let's just hope that the KSC engineers don't mess this one up...

    After hearing the news of the "Elcano Challenge" sent forth by Fengist, Gene Kerman immediately accepted the challenge and contacted Wernher, asking him to build a big wheel that could circumnavigate...

    ...

    ...MOHO?!

    Gene, are you mad?! That space potato is insane to reach, let alone land on WITH A ROVER!

    ...okay, "Big Wheel", sorry.

    ...WITH A BIG WHEEL! And why would we need to circumnavigate it?! Why would you accept such a challenge, this'll bankrupt the KSC with the size of the rocket we have to build to get there!

    *sigh* Well, I suppose we could check that wasteland of a planet for any anomalies...we've been getting strange readings from Moho's north pole, and we haven't heard anything about the fairies in quite some time...

    ...ladies and gents, may I have your attention, please! We need our best, brightest engineers to build us a "big wheel" that can get someone to, and land on, Moho!

    ...

    ...get to work! We don't get paid to blow things up, you know! Now, any volunteers to go on the trip?

    Imgur link: http://imgur.com/a/NUWmo

    I suggest that you visit the album in order to read the descriptions, things might make a tad more sense.

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    More updates to probably come!

  6. QQ: In the rules, does "Jeb" stand for "MechJeb"? I'm coming from the old circumnavigation thread which, if I remember correctly, banned nearly all plugins. I'm interested in participating in this thread, but I'd like to know beforehand if MechJeb is fine to use, since keeping any plane at a constant altitude for a long time can test one's patience. It's especially important when you're nearing the 30,000m mark.

  7. Quoting the changelog in the 1.0 blogpost: "- All game temperatures changed from ‘Kervin’ to proper Kelvin."

    So now all temperature readings on the thermometer should be in Kelvin. I haven't been able to download KSP 1.0 due to internet data limitations, do thermometers in version 1.0 go below 0?

  8. How could you all forget your tin foil hats, they're listening!

    latest?cb=20100317031031

    Minmus is actually a giant mint chocolate chip ice cream chunk, and the kovernment is secretly feeding it to our almighty savior, the Kraken, in order to delay our inevitable conversion into baby kraken hosts!

  9. I might do this, but I have a question. Can I launch parts gradually, like bring the base and then bring another piece and then another and dock them all together on Minmus? I don't know if this fits in one of the categories or if it is allowed at all.

    BoyScoutExtravaganza:

    ​ Construct your lighthouse parts on Kerbin and fly them to Minmus and assemble your tower there.

    Score: heigth (m) x n° launches

    It looks like Boy Scout Extravaganza is the option you're looking for, Lhathron. :)

  10. Ah, a good ol' fun challenge. I've actually done something exactly like this before on a previous save for fun, 'cept it was smaller and a lot more stable. This time, however, I'm pulling out the big guns.

    MODS USED: FAR, Kerbal Alarm Clock, Tweakscale (only used TS to resize a few winglets, nose cones, SAS units, and some of Bill's personal stuff at the top)

    FINAL TOWER HEIGHT: 88m

    CATEGORY: ShowEmWhosBoss (5x score multiplier)

    FINAL SCORE: 88 x 5 = 440

    An album:

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  11. I'm having a problem with my Eve textures. The planet seems to have really strong glare in sunlight, and it looks kind of wrong.

    From the Tracking Station:

    http://oi57.tinypic.com/2191cet.jpg

    From the Science Archives:

    http://oi61.tinypic.com/2lvjk7l.jpg

    This happens regardless of which texture I give it, and the only way to get around it is to not use any texture at all.

    Wooooooh, holy cow that looks cool! Have you tried landing on it, for SCIENCE!?

    What other mods are you using other than Texture Replacer?

  12. Yeah, I've had phantom acceleration before. It's very annoying to see your orbit still changing when you've stopped burning. Quicksaving and reloading usually fixes it. Sometimes I'll quickload from a quicksave and be accelerating to no end. I've particularly noticed gradual periapsis/apoapsis changes when orbiting close to the sun, the closer you are the faster the changes, and I've considered making a thread on it, but seeing as how getting into orbits around the sun that bring you very close are tedious to achieve in the first place, it's a minor problem. Plus, you're already whipping around the sun at very high speeds for KSP, so you'd expect weird things to start happening.

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