Jump to content

avghunter

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by avghunter

  1. Show us your big builds! MOTHERSHIPS THAT CAN CARRY THE MOTHERLOADS FROM GROUND TO INFINITY! I started my little faction called Canadian Ship Building Industries. CSBI. I have to update the ships as its been awhile but I will post them asap. These beauties are massive with huge hangers that spaceships can fly in a dock!
  2. IN the topic of Star Wars Galaxy I meant building a RSS Solar System like Constellations for example.

  3. Hi all, I opened this thread to look for a couple modders to work with me in making ksp star wars galaxy. So basically still have Earth, RSS, RSSVE etc... We would still have to leave Earth and go there, but at your destination there would be livable planets with earth like atmosphere. So in whole, it would be just adding a solar system like Constellations, which by the way is my favorite. I will contribute by building assets for the addon. currently I have two flyable crafts, TIE/IN and T-65 XWing. The TIE has both options of Interceptor or Fighter solar wings, Hatch opens , You can get inside thru hatch and add containers or whatever you like including the command chair. But it has the Capolola Internals so yes it has a cockpit view, TIE guns with actual sound including the scream of Twin ION Engines! The X-Wing has all the parts as well including working S-Foils, blaster canons etc... So if anyone is interested, please drop me a line or reply here. Thanks
  4. AVG Hunter here. Love the game. Love designing and testing even more. Anyone interested in making a small team to build together? I am very good in Maya and photoshop. could be more skilled in Unity.
  5. Great Job mate. I have a T-70 X wing built. Can you make the engine for it?
  6. WORKAROUND: Go to your CKAN folder in your ksp directory, right click on the GUIConfig.xml file and select edit. You will see the auto-update flags as this: <CheckForUpdatesOnLaunch>true</CheckForUpdatesOnLaunch> <CheckForUpdatesOnLaunchNoNag>true</CheckForUpdatesOnLaunchNoNag> Change the first line to false and the second line to true if it ins't already. if the auto-update dialog still pops up, hit the red "x" button in the top right corner (don't choose one of the options). It should now work.
  7. WORKAROUND: Go to your CKAN folder in your ksp directory, right click on the GUIConfig.xml file and select edit. You will see the auto-update flags as this: <CheckForUpdatesOnLaunch>true</CheckForUpdatesOnLaunch> <CheckForUpdatesOnLaunchNoNag>true</CheckForUpdatesOnLaunchNoNag> Change the first line to false and the second line to true if it ins't already. if the auto-update dialog still pops up, hit the red "x" button in the top right corner (don't choose one of the options). It should now work.
  8. No worries mate, hey you got some crazy looking creations there, awesome. I need some help here now lol. I cant seem to get the animation working. In unity the animation plays, but i think i am writing the cfg file wrong. here`s what I got for my fleet carrier. MODULE { name = ModuleAnimateGeneric animationName = Hanger bay startEventGUIName = Open Bay endEventGUIName = Close Bay } MODULE { name = ModuleAnimateGeneric animationName = Close bay startEventGUIName = Close Bay endEventGUIName = Open Bay }
  9. So from what i see is that the main head part is to thin. you have to extrude it so it has thickness. Also check to see if the normals are facing the right direction. By default they should. I work in maya and had the same problem. So That was my solution. I just had to ensure that the parts were not thin like creating a plane for example.
×
×
  • Create New...