How does one properly remove the AmpYear mod? I'm running 0.13a with x64 KSP 0.90 on Linux, and just deleting any craft that use AmpYear parts and then deleting the folder doesn't work - the next time I load the game up, I am unable to select any craft from the space center: the list of ships still appears, but clicking on one does not select that ship or activate the buttons for interacting with it. I'm running a lot of mods, but I am able to reliably reproduce this issue by deleting the REPOSoft folder in GameData, and I am also able to reliably fix it by restoring the REPOSoft folder. This section from the KSP.log suggests that, even when I have removed the AmpYear mod, the game is still trying to find it when I open the Space Center and select a ship, and its failure to find it is leading to an error condition. How do I remove the game's expectation that AmpYear will be there? [LOG 10:34:41.709] 6/28/2015 10:34:41 AM,KerbalAlarmClock,Found 0 Maneuver Nodes to deserialize [ERR 10:34:41.710] Cannot find a Module of typename 'AmpYear' [ERR 10:34:41.710] ScenarioModule is null. [LOG 10:34:41.808] 6/28/2015 10:34:41 AM,KerbalAlarmClock,Setting App Button True [LOG 10:34:41.843] StnSciScenario started