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Everything posted by Martin0
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The rcs blocks right click menu has an option to use throttle controls
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Mun and Minmus
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Mun and Minmus Should i launch it?
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Thank you for the fast answer, i hoped i would have a reason to launch something like this: Probe Edit: how do you share pics on the "new" forum?
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I just discovered that probe cores can scan for anomalies (haven't played for a while) and i have 2 questions: What Vessels scan for anomalies? All the vessels with probe cores in orbit or just the active one? Can i stick a dozen probe cores on a single vessel to have better chances at finding an anomaly? Thanks
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I made a Jeep, the i airdropped it
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I love it, every time i start playing ksp now i endu up flying it around the space center, i think i'll finally go to Jool only to flly it on Layte
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I made this a couple days ago, it is so nice to fly that i had to share it. Take off speed is 26m/s with flaps deployed. Looks nice, flies like a dream (especially with a joystick). Action groups: Toggle engine Toggle flaps Toggle ladders CRAFT FILE Try it and tell me what you think.
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I've launched a new station after a long time
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What is wrong with my plane?
Martin0 replied to Colombo's topic in KSP1 Gameplay Questions and Tutorials
IMO your Center of lift is too near your Center of mass, burning fuel the col moves forward and your plane becomes unstable. You also appear to have too much control surfaces. Try to make those changes: -
My B2 Spirit WON'T MOVE!
Martin0 replied to YourEverydayWaffle's topic in KSP1 Gameplay Questions and Tutorials
The exhaust are blocked so the engine is generating no thrust. -
Recoverable booster S1 SRB-KD25k
Martin0 replied to POllik's topic in KSP1 Gameplay Questions and Tutorials
That is just fluff text, it doesn't have any in game effect. -
You can use KAS to place struts on eva and s top the wobbling
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[Showcase] Showoff Your Rep-Worthy Crafts
Martin0 replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Carries 5 tons to orbit, can glide all around kerbin when re-entering atmosphere, is flameout immune (vertical engines are awesome) and looks cool. Uses Adjustable Landing Gear and Near. Comes in 3 versions: Crew Transport Cargo with long bay Cargo with short bay -
Antipodal Bomber/Lander using FAR?
Martin0 replied to MedwedianPresident's topic in KSP1 Mods Discussions
I've had the "bouncing on the atmosphere" effect with my latest spaceplanes using NEAR, during re-entry they reach 25km and then climb up again to 36-38km, all on their own, due to the aquired speed, but i've no idea how to do it on purpose. Here is the Craft File That plane can glide all around Kerbin "hopping". EDIT: The plane uses the Adjustable landing gear mod -
Need some help with a transporter spaceplane.
Martin0 replied to capi3101's topic in KSP1 Gameplay Questions and Tutorials
So you have 2 problems: 1- rapiers switch over at 27km and 1500 m/s 2- rapiers overheat and explode. How to fix 1: not much of a problem, pitch up less so you don't climb so fast. How to fix 2: throttle down so that the rapiers don't overheat. -
airelons upside down
Martin0 replied to colin_in_space's topic in KSP1 Gameplay Questions and Tutorials
Are you using Swept wings? I noticed that control surfaces placed on those wings sometimes they do the opposite of what they should. I avoid swept wings like the plague for that reason. -
I love Near and spaceplanes.
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I've made an heavier version of the above ssto, 1 full orange tank to orbit and looks awesome
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Ho testato il mio nuovo aereo cargo, è andato in orbita al primo lancio, un serbatoio arancione pieno in orbita
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I made a crew transport version of my ssto Top view. Docking with my growing space station. If anyone want to try them here are the craft files, you'll need the Adjustable Landing Gear Mod: Mark 2 - long cargobay Mark 1 - short cargobay Crew Transport The cargo planes can carry up to 5 tonnes of wathever fits in the cargo bay. Edit: Action groups: 1- Turbojets 2- Rocket engines 3- increase flap deflection (requires near/far) 4- Decrease flap deflection 5- closes radial intakes 6- closes 2 shock cones 7- closes the last 2 shock cones 8- (crew transport) toggle the inline docking port Abort - cut the engines and deploy chutes. Theese planes can glide for half (and more) the circumference of Kerbin while reentering
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No, i noticed only after i was in orbit that my plane looks like a grown-up 300i
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I made my first successful SSTO cargo spaceplane, looks awesome and can get into orbit really fast with plenty of fuel left. The vertical engines are an awesome anti-flameout feature.