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mikro42

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Everything posted by mikro42

  1. I'd like to say thanks to the team at squad also! I started off with the demo, and then I was naughty, but then my girlfriend loaned me the moneys to get it on steam! I'm gunna buy a copy for a couple of friends soon as I can afford it I love kerbal space program!
  2. spent some time messing in the SPH, came up with this. heavily influenced by the dropship from "Aliens" http://oct.imghost.us/aiNc.jpg http://oct.imghost.us/aiNx.jpg http://oct.imghost.us/aiOG.jpg uses B9, FAR, LAZORS (just the standard lazor system, but I have lazor guided and sunbeam installed too) , mechjeb2 (unecessary tbh). I also have kerbal engineer and kethane installed, but dont think I used any of those parts... also kinda new here, so i have no idea how to post craft file, if anyone wants it just gimme a yell!
  3. Hi! I've spent the last couple of days trying to complete the infernal robotics bipedal challenge, and have a couple of suggestions to improve the mod if i may... if this is still being updated... #1> I'd like to be able to change the rate and direction of turn of each part in the hangar or VAB, instead of after deployment. doing it this way will stop you having to have 16 different groups for 1 joint. #2> I'd also like a way to visualise how each part moves before leaving the hangar, in regards to their groupings. eg, making a shoulder joint and both rotators went opposite directions right off the bat, if I'd known that I'd have not had to spend the next 3 hours trying to get parts to attach properly backwards. I think most of the problems I had were that the parts often rotated the complete opposite of what I wanted when I placed them in a group, a simple walker using two SR rotators and two regular rotators would often end up just flailing about on the floor instead of nicely walking along. anyways, love the mod, getting heaps of use out of it, just thought I'd try to help improve it for everyone
  4. uh, jeb, why man why?! sent jeb up to test my new hypersonic design (using b9, FAR and Kethane mods atm), he got the sucker to about 3.3 km/s and got some burnouts, the plane flips out and the central rear engine flies off. jeb then manages to recover and for some reason decides to try again (maybe he figured less mass = faster) and put himself in a 5.5 million metre eccentric orbit.... in an airplane. a broken airplane. and as he's dipping back into the atmosphere he makes another snap decision and throttles up... and ends up 7.5 billion metres from kerbin in orbit around the sun... in a broken airplane D: screenshots: http://steamcommunity.com/sharedfiles/filedetails/?id=185556514 http://steamcommunity.com/sharedfiles/filedetails/?id=185556392
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