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fridgeofcanada

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Everything posted by fridgeofcanada

  1. I managed to get the Ursa Minor one to look alright again, although I had to edit Ghost1.png a bit and make a Scatterer config. I uploaded the edited Ghost1.png here: https://imgur.com/VWYlUoq.png I went to GameData\Scatterer\config\Sunflares\Sun and replaced Ghost2.png, Ghost3.png, SunFlare.png and sunSpikes.png with the ones from the Ursa Minor pack. I replaced Ghost1.png with the edited one linked above. Then I went to GameData\Scatterer\config\Sunflares and replaced the Sun.cfg with the attached config I made. Ends up looking like this, not exactly the same but I think it's looks pretty good: Scatterer_sunflare { Sun { syntaxVersion = 2 flareColor = 1.0,1.0,1.0 flares { Item { texture = scatterer/config/Sunflares/Sun/sunFlare.png displayAspectRatio = 1 scaleCurve { key = 1 5 0 -0.200 key = 55 1.05 -0.007 -0.0012 key = 2500 0.2 0 0 } intensityCurve { key = 2 0.0 0 0 key = 11 0.6 0 0 } } Item { texture = scatterer/config/Sunflares/Sun/sunSpikes.png displayAspectRatio = 1 scaleCurve { key = 1 5 0 -0.200 key = 55 1.05 -0.007 -0.0012 key = 2500 0.0 0 0 } intensityCurve { key = 2 0.0 0 0 key = 11 0.6 0 0 } } } ghosts { Item { texture = scatterer/config/Sunflares/Sun/Ghost1.png intensityCurve { key = 2 0.0 0 0 key = 11 1 0 0 key = 500 1 0 0 key = 2500 0 0 0 } instances { Item { intensityMultiplier = 0.1 displayAspectRatio = 0.56 scale = 1 sunToScreenCenterPosition = 0.9 } } } Item { texture = scatterer/config/Sunflares/Sun/Ghost2.png intensityCurve { key = 2 0 0 0 key = 11 1 0 0 key = 500 1 0 0 key = 2500 0 0 0 } instances { Item { intensityMultiplier = 0.001 displayAspectRatio = 1 scale = 0.222 sunToScreenCenterPosition = -0.12 } Item { intensityMultiplier = 0.5 displayAspectRatio = 1 scale = 0.125 sunToScreenCenterPosition = 0.2 } Item { intensityMultiplier = 0.4 displayAspectRatio = 1 scale = 0.1667 sunToScreenCenterPosition = 0.4 } Item { intensityMultiplier = 0.35 displayAspectRatio = 1 scale = 0.2 sunToScreenCenterPosition = 0.6 } } } Item { texture = scatterer/config/Sunflares/Sun/Ghost3.png intensityCurve { key = 2 0 0 0 key = 11 1 0 0 key = 500 1 0 0 key = 2500 0 0 0 } instances { Item { intensityMultiplier = 0.001 displayAspectRatio = 1 scale = 0.222 sunToScreenCenterPosition = -0.16 } Item { intensityMultiplier = 0.5 displayAspectRatio = 1 scale = 0.125 sunToScreenCenterPosition = 0.22 } Item { intensityMultiplier = 0.3 displayAspectRatio = 1 scale = 0.1667 sunToScreenCenterPosition = 0.43 } Item { intensityMultiplier = 0.15 displayAspectRatio = 1 scale = 0.2 sunToScreenCenterPosition = 0.64 } } } } } }
  2. Thanks for the reply. I've read around a fair bit about this and the general consensus is that the docking bug has been fixed in 0.23 and I would tend to agree since there is no problem when I do it in a single player sandbox. It seems that KMP somewhow "brings it back" though. As I mentioned in the post I linked I have tried editing the persistent.sfs file that I have on my computer, but the problem seems different. By different I mean the lines in the file that were supposed to be messed up seem okay. And also I see what you mean, by editing it I wouldn't change anything because the server would still have it messed up, but what I tried to do was play the "local" KMP save file after editing without connecting to the server to see if it was any different, but it wasn't.
  3. Hey everyone, first off I just want to say that I really like this mod and it was pretty easy to setup a small server so thanks for that! But I'm having a problem, and I'm not sure if this is the place to post it or not but here we go. I seem to be experiencing a docking issue. It's pretty similar to Different-undocking-bug-0-23 and in fact I've already posted at the end of that thread. What I didn't realize is that I can create the exact same space station (that is experiencing the problem) using the exact same parts and order of construction in the non-KMP saves without the problem. Which is why I'm posting here. I only seem to be getting the docking issue when I'm playing on my KMP server. It seems to be listed here, but from what I can see nothing useful has been suggested as of yet. For further insight, this is how I assemble the station. It involves changing between vessels in order to fly the tug after bringing the piece of station close. Also here is the post I made in the other thread: Thanks in advance
  4. Thanks! I downloaded the 8k version. Takes up a fair chunk of RAM but it makes the planets look awesome!
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