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starplayer

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Everything posted by starplayer

  1. Tried that, my craft went right trough the station. I don\'t think collision works. Although the thrust from my engines affected the rotation of the station.
  2. You should point that maximum efficiency is reached when the velocity is less, so some times it\'s more efficient to move to a higher orbit and change the inclination there, and then move the the lower orbit. http://en.wikipedia.org/wiki/Orbital_inclination_change
  3. Seems like the problem was indeed with time compression. 4x time compression works okay though. Got 1 338 702 Beat me
  4. Could someone please post a map viewer pic of the your 500 000 ish landing spots? Cos I think my Kerbal is broken in reading the distances, sometimes if I go further, the ground distance is less wtf. So I want to know what is the correct 500 000 distance. I\'d really apreciate your help guys. In my game it says this is at a ground distance of 192665.9. Is it about right?
  5. Hey mate, I think the Specific impulse of the engines depicted in the stage and multi stage calculators should be in m/s, instead of s. Thanks a lot for your work btw, it helps a lot=) Edit: Forget it, it's okay in the latest version=P thanks again
  6. Oh right, thanks a lot, that thing slipped me. =) However, the specific impulse in the KSP calculator is in seconds, I'll message the creator of the calculator. Thanks again
  7. I've been reading more, and in this article http://en.wikipedia.org/wiki/Specific_impulse , in the Examples part, you can see that the specific impulse for the listed liquid engine is only 450, with an exhaust velocity of 4400, which comes from 450*9.81. The specific impulse shouldn't be equal to the exhaust velocity. The Kerbal liquid engine's specific impulse that is in the wiki, 5682 s, is greater than that of a Ion thruster, that can't be right. I think the liquid's engine specific impulse is only 5682/9.81
  8. Hi guys. I'm using the data from the KSP calculator, using a simple stage with just one liquid fuel ttank and one engine. So, to calculate the Delta V by the Rocket equation, it is DeltaV = Ve * ln(m0/m1), where Ve is the effective exhaust velocity, m0 is the inicial mass, and m1 is the mass after burnout. Ve = Specific Impulse / g at surface according to wikipedia. Using the data from the calculator, Ve=5541 * 9.81=54366 m/s and Delta V = 54366 * ln(4500/2300) = 36488 m/s, which is obviously wrong. Can somebody tell me where's the error?
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