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Lupi

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Everything posted by Lupi

  1. Alright, I've finalised the airport design, just going into the craft file to make sure all the lights are on by default, then attaching it. Kerbals can actually climb into the ATC tower, through those structural fuselages. A small plane will fit in that hangar, which I could also provide upon request. The fuel tank has a Klaw that players can taxi to and refuel their planes with, and the hitchhikers give room for kerbals. It doesn't quite look identical to how it did in previous pictures, I redid the struts in the hangar and redid parts elsewhere to maintain that even 300 part count. Would you say this is a good spread of locations to fly to? I've got coords for all of them Base A (unnamed) Lat: 25.7709483001634 Long: 317.961872885548 Alt: 612.021863681148 Height: 10.6819648445817 Base B (Spud Hills) Lat: -30.3846438021344 Long: -40.1108859414641 Alt: 141.726933573722 Height: 10.5266003715806 Base C (unnamed) Lat: 5.74254826678535 Long: 297.675383894237 Alt: 460.046224247199 Height: 12.0342370440485 Base D (unnamed) Lat: 11.7039063626946 Long: 267.902521178582 Alt: 408.549893880899 Height: 12.4366514297435 Base E (unnamed) Lat: -8.10914116468037 Long: 228.449020605249 Alt: 105.70801004942 Height: 11.733528948389 As for contracts, either charter flights or KSC Airlines flights, though Cargo flights might be interesting in the future. Not sure how big a plane should be suggested, as i linked some of my career planes in a previous post for comparison, and the airport seemed rather adequate for their sizes but I wouldn't suggest one land a 747 there. https://kerbalx.com/Lupi/Airport Here's the airport BTW.
  2. Think you have room for a building like this? It's 300 parts on the nose, and supposed to be a fully fledged airport with a tower, hangar, fuel storage, and some space for some kerbals. It's not many more parts than the carrier, actually, just a bit more compact and with a fair amount of detail packed in. (Planes aren't necessarily included, just sorta there for scale) Also, quick question. Moving to lat/long instead of PQS would break more than RSS wouldn't it? it would break 2x scale, 6.4x, etc? Or did RSS change a lot more than I thought?
  3. The KSS Rix tends to violently explode once you get into close range. I don't know if this is a known issue, perhaps the craft file needs more struts or something, or the deck doesn't like being all clipped like that? I was trying to stream completion of the carrier landing contract, had to go into the debug menu and stuff to complete it in hopes of trying to replicate it in a followup mission. It exploded then as well, leaving a massive debris field. twitch.tv/lupidragon
  4. I think the Barnstormer contract nuked my career save by nulreffing it to hell. It stopped once i deleted the barn from the KSC view, so i'm presuming the barn might be bugged? Maybe it's just a glitch with my save, but i thought it would be worth reporting. Unfortunately, i have no logs but my Alt+F2 was filled with constant NullReferenceExceptions in flight.
  5. The sliders are so dang imprecise and randomly skip numbers please give us this!
  6. could I be "Lupi" perhaps? "aWildLupiDragon" is a biiiiit clunky.
  7. I really don't have anything else to add. It seemed like a silly question and that the forums were an apt place to ask it. So, if Minmus is made of sherbet or (frozen dessert), it's logical for one to presume the other bodies could be made of other foods. From there, it seemed like Jool's atmosphere was "pea soup fog" as the expression goes. Perhaps then, Jool is Pea Soup. Do you agree? What else could other bodies in the solar system be?
  8. I wouldn't say a lack of disposable income means a lack of nice stuff. Some folk could have gotten the game as a gift, or 3 years ago when it was 12 dollars, and their ksp-ready computer as a graduation present, and still have like 200 dollars in their bank account theyre worried about spending because bills and stuff. and yes, to that one guy, I do have it on steam. because nowadays, I couldn't justify the 40dollars on it no matter what, worth it as it is.
  9. You do realize he's Squad staff? Just saying he PROBABLY knows what he's talking about. More than the rest of us do.
  10. I'd like to point out that I never mentioned where I had the game. Not that it matters. It's not like the stock game is bug free, for example: If a fairing bit sticks to your craft when you decouple it, you almost always get a bug where the game thinks your craft is landed. If you use a fairing at all, your rocket may spin out because the body lift vector on it is entirely screwed. The game crashes on scene change. Sometimes it just well and truly breaks, giving you a screen you can't do anything with, and all the gauges on the UI read absolute nonsense and are even blank sometimes. You usually have to force quit the game because the escape menu doesn't even work. "Cannot deploy while stowed" in situations where it doesn't remotely apply. This pre-release is out because they need people to seriously test the game. A non-updating pre-release would do absolutely nothing toward that goal. This isn't minecraft, it's not out for the lols, or because they can. The bugs listed above are just a handful of what I regularly encounter in the released game. The pre-release is intended to scrub out as much as possible, or else it would be much much worse, as much as you don't want to believe that.
  11. As I understand it, they intend to have a separate subforum for 1.1 prerelease discussion, and will probably try to confine it to there.
  12. Having always looked at the Kerbal community as one of the best, friendliest places on the internet, one that I have always recommended to people, I really can't believe the way some of the people in this thread are acting. Nobody has ever had the RIGHT to experimentals. Since the start, as far as I know, Squad has always controlled who gets them. This group tended to be folk like the KSP Media Group, the KSPTV People, modders they trust, and probably other sorts of trusted individuals like forum moderators. Never has anyone been ENTITLED to the development versions of the game, past what they pushed out to the public while they were in Early Access. As explained before, the logistics of the situation make it hard for Squad to push the experimental updates through their own store, given how frequently they will be patching it over those two weeks. With Steam, all that is handled for them; they just have to push the version to Steam when it's patched, and the system there will handle distribution and automatically update the game for everyone opted in to that program. I understand the reasons it might seem unfair, but given how buggy the RELEASED versions are, the ones you and I get to play no matter what, I highly doubt the pre-releases will be remotely spotless. I also realize nothing I'm saying is new, and I'm just repeating what I've seen many people say in this thread. It's not really adding anything except my personal opinion, one of disappointment with what I'm seeing. And I'm sure I'm not the only one disappointed with how everyone is taking this; I'll be surprised if Squad ever try to do something like this ever again.
  13. I was looking for stuff to decorate two bare walls of my room, and my thoughts quickly drifted to the KSP store, looking for posters. I was surprised to find that squad sold none, not on their store, nor on their CafePress and Maker Shop pages. Perhaps that could/might be changed in the future, it seems like something people would buy if they were available. There are a bunch of user submitted ones on RedBubble, but none that were terribly appealing. Some official posters might be a welcome addition to the line of KSP merchandise. Thoughts?
  14. docking mode deactivates the engine and allows you to translate with W-A-S-D-Shift-Ctrl and pressing space will toggle you from rotation to linear mode.
  15. Mun landing, in IVA from one of the lander-cans. https://www.dropbox.com/s/uhruhcgs07qs7vb/marf.wav
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