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kyle5432

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Everything posted by kyle5432

  1. Surely I can't be the only one here who temporary sees EVERYTHING in relation when transitioning from an extended KSP marathon back to real life. Seeing a strut in the odd support is normal by now, but things never get as bad as they do in those few minutes For starters, I just caught myself mashing the > key for a good 30 seconds while starring at a download bar because I thought timewarp was real. Share similar beyond ridiculous things KSP overload has made you done
  2. I use to use Hyperedit very conservatively, ie only really for testing or dicking around; but the more I play the more I get bored when I have to spend tonnes of time launching countless nearly identical components to far away places (for things I'm building for my own amusement of course, no Hyperedit for challenges). A rule that I find balances things out nicely is I have to deliver the first and last components the ol' manual way, but if those go smoothly I'll usually hyperedit the other sections in instead of taking up sometimes huge amounts of time overseeing an assembly line of identical launches and transits. Do the difficult and groundbreaking parts myself, hyperedit the dull parts, and Mechjeb inbetween:D
  3. Created a 6 part vessel for a Duna return mission, only to get back to Kerbin with over half it's fuel remaining
  4. If all else fails, I find making the room you're in as dark as possible and viewing the monitor at a slight angle makes the ground just a tad easier to spot in the dark. Be awestruck by my ultra-hightech suggestion
  5. kyle5432

    Hello

    Hello and welcome! Feels odd welcoming someone when I just joined myself, but it seems like the usual welcome gang isn't around. Didn't want to see your first post go ignored! Enjoy
  6. Can't get enough of em' When I'm away from my computer and not occupied, there's a good chance I'm browsing for new mods on my phone. I use too many to list, but I go through them and keep only the parts I need. Most that I do use though are ones that add optional (e.g., Kethane), rather than mandatory (e.g., Life Support) elements to the game. With almost 100 flights ongoing it's not possible to add a tonne of things that require micromanagement, even adding Remotetech is taking a tonne of work. However, I do have a second install loaded with "realism" mods that I sometimes use. In a nutshell, I'm definitely not part of the "stock master race". I quickly run out of things to do playing stock only.
  7. Like a few people have already stated, I don't really agree when people scoff others for the way they use it, or any other mod for that matter. People should be free to play their game in whichever manner they enjoy most, as long as they don't lie about what they use. That being said, I mainly use it to test out new mods, or to run tests on complicated/time consuming projects before properly committing to them. Checking for bugs is in no way cheating IMO, and using it to test out designs makes up for the lack of any testing facility. In the real world no one is going to launch anything before running simulations and tests beforehand. On one occassion, a HUGE Munar colony that I build the "fair and square" way over many many hours inexplicably glitched out upon loading, imploding in a way I never thought possible. I used hyperedit to rebuild it in a fraction of the time it would have taken to re-fly every module in manually from takeoff to landing. I saw no reason to waste a tonne of time on a project I already accomplished and lost for no reason. I'd like to here what others think about the above case, if only satisfy my curiously
  8. Hello! Posted the wrong link for the image, hopefully its up now
  9. Hello everyone, been browsing the forum/playing KSP since June but finally decided to start posting on the forum! About to try my first Tylo landing as I speak, behold, the Saturn VI (I use a lot of mods)
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