i have a small problem that's been plaguing my gameplay for the past month, i have had installed B9 Aerospace for a while now, but since 0.23 rolled out, i noticed some issues while loading. i noticed that after about ten minutes, the game would get stuck on the Jet Pods. i've tried letting the game run for hours on end, but it's consistently stopping on those specific models. for a while i just blamed it on 0.23. but now i'm not so sure. i'm pretty sure it's not a lack of memory either. it wasn't crashing. so at this point, i'm not sure if it's something i'm missing, if it's something wrong with the mod or just because of 0.23. things that i HAVE tried include: Removing my texture compressor, lowering the mod load (by removing KW Rocketry), and letting it go over night. Things that i HAVEN'T tried is re-installing B9, removing all mods, removing said parts and manual installation. I've been using KSP Mod Admin for the automation. Mods installed are as follows: B9 (obviously), KSP Interstellar, Mechjeb, Novapunch, a texture compressor, Kethane and Procedural Fairings as well as the recently removed but probably to be re-added KW Rocketry I am also currently trying to load without the jet pods. EDIT: it would appear as though ALL the jet engines are producing the same effect turbofans included. EDIT x2: another thought has occurred to me. 0.23 rolled out at roughly the same time as i started using Mod Admin, so i don't know which could be causing it, if it is either. I am also running again with a couple Texture reduction packs for B9, KW and Squad textures. no improvement