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ezzeqiel

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Everything posted by ezzeqiel

  1. This also happens to me... autotag does not include some parts from some mods... Always the same parts doesn't appear... some from AIES, one from mechjeb, a couple from ISS, some from ionelecpack, etc... I just add them manually... it's pretty easy... it's just tedious cause you have to go tag by tag...
  2. First of all.. thanks for the awesome mod... I love it... I'm having a problem with RT2... in RT1, whenever I installed any of the RT antennas, the mode activated itself, and automatically recognized whether the vessel was unmanned or not... if it was crewed, I never lost control of it (even if it was "out of contact"), if it was unmanned, I lost control of the ship if it went "out of contact"... In RT2, that's not the case anymore... If I place an antenna in an unmanned vessel (using, let's say AIES_Aerospace probes), the mod will always say "local control", and I'll always have control, no matter if the vessel is unmanned or not... (it will alwas say "local control") I'm guessing, placing the antenna, does not activate the mod anymore, but is instead activated if you place a probe listed in the "RemoteTech_Squad_Probes.cfg"/"RemoteTech_MechJeb.cfg", etc... Is this intended or are you planning on changing it in some future release ? Greets !
  3. I think the comments here misunderstand the OP request... He's not requesting the devs to allow modders decompiling the game... he's just asking devs to implement a way in wich modders could add new planets, be it taking planets out from the hard code, or implementing some way to do it... I'd personally love to see custom entirely new and exotic solar systems...
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