sluissa
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Bottle Rocketeer
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[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
sluissa replied to Arsonide's topic in KSP1 Mod Releases
PM sent with link to logs. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
sluissa replied to Arsonide's topic in KSP1 Mod Releases
Been having crashes on load of a saved game with Fine Print v.54a installed. KSP 0.24.2 Other installed mods: Kerbal Alarm Clock 2.7.8.2 KW Rocketry 2.6c FAR 0.14.1.1 Details: I'm running the x64 bit version. I can start new games with Fine Print installed with no problem, but any time I try to load a game with it installed it crashes. This goes for both saved games where fine print was added from the start as well as saved games where it was added after starting vanilla. Removing Fine Print fixes it. Crash occurs before the spaceport screen is fully loaded. The status bar at the top with the funds, reputation and science loads, and it says "Time x1" and then crashes. -
I do know there was a second one and that it was eventually returned back to normal duty. However, I was under the impression that the carrier landing of a c-130 was only ever attempted once, in a completely unrelated test. I have a hard time believing they would have attempted that with civilians on board either. The landing in the soccer stadium is dangerous enough, but there would be no civilians on board at that point. After that, its a fairly typical rocket assisted take-off out of there. But to also try to pile on a carrier landing to that too... seems unreasonable. Imagine the repercussions if they had successfully rescued the hostages, but they then all died in some failed carrier landing stunt simply because one of them had a broken arm or something? I do believe that it could easily have been a politican error as far as the screwed up test was concerned, but that\'s the first I\'ve heard of it.
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You know, it\'s cool and all. Nice idea. I hope SpaceX works out, but every time I read about them, every time I see anything related to them, I just get this... feeling... the same kind of feeling you get when you\'re talking to a used car saleman. You know the one. The one that tells you. 'That shudder is normal.' Or 'That\'ll go away at the next oil change, and I\'ll throw that in for free if you buy it.' I know SpaceX is a commercial company... but every one of their written or spoken pieces of media is just so full of bias and marketing speak and just feels so wrong for they\'re doing. They\'re planning to shoot people into space on the tip of a can full of explosives. What they\'re doing is inherantly dangerous, and will likely be for a long time. They\'ve lost numerous rockets in the past to launch failures. The payloads of those were (as far as I know) unable to be recovered. And yet they go about it with the attitude of: 'Oh... yeah... sure... we\'re ready to put people on it NOW. It\'s just that old fuddy duddy... the U.S. Government (Who, by the way, buys rocket equipment... from... *GASP*... Soviet-... err... Russians... Buy from U.S. companies... we\'re one of them!) That old stick in the mud... they say we need seatbelts or something... Did the space shuttle even have seatbelts? I don\'t think so... anyway... yeah, once we get that minor thing worked out, we\'ll be launching people left and right... up and down.'
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The C-130 was actually being prepared to be used for the one mission to rescue the hostages in Iran. It was arguably only due to human error that the plane crashed. Ideally they would have been controlled automatically. It\'s undetermined if it was pilot error or malfunction though. I believe officially it was pilot error, but unofficial claims later came out that it was a malfunction. Still, I will admit, it\'s somewhat silly, even if it\'s really awesome.
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Re; Space Activity Suit gloves: Two words: Shrink Wrap.
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Challange: how low can you go
sluissa replied to sneakeypete's topic in KSP1 Challenges & Mission ideas
Yesterday I accidentally hit the space bar before completing my deorbit burn. Ended up with a periapsis at about 58 km. I wanted 35, but like I said, stupid thumb. Anyway, it took maybe half a dozen orbits. (Not entirely sure, I left it to go eat dinner for a bit. But after about 5 hours of slow aerobraking, it finally dipped down low enough to catch some thick air and landed. This starting from an orbit of about 500 km, I believe. The first few passes only shaved off maybe 10 or so m/s from my speed. But by the next to last pass I was losing over a hundred. That dipped down to maybe just above 45 km. -
Okay, I give up on stock boosters to orbit. The number I would need to make it there just kills my computer. My landing method though takes ideas from Cannon Fodder\'s makeshift orbital speed control. Basically, I\'ve got the pod atop a booster, with 3 boosters around it on radial decouplers. The center booster fires first to slow the whole thing down and help get things lined up. I keep the rear end towards my velocity vector on the ball, and once I\'m about 200 meters over water, I hit the three outer boosters, keeping them attached just long enough to bring me to a stop, detatching them once i\'m around 0 m/s vertical speed. This isn\'t long though, so I have to be quick about it, and time the initial firing perfectly. If I do it right, I end up with the center booster resting nose up with the pod on top. A bit harder and they break apart, the pod goes rolling away. (Hilarious, on a mountain where the pod skiied down the slope before finally exploding at the bottom after taking a jump off a ledge.) Even a bit harder and the center booster blows up but the pod survives. Too hard, everyone dies. Definitely not the ideal landing method. One of my survived landings had them hit 117 g\'s. I\'m not even sure if that should be survivable. I think I\'ll just go back to using my liquid rockets now. This was a fun challenge though.
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I\'ve got a semi-reliable way to land (at least in the water) using only stock boosters and radial decouplers. My trouble now is getting it into orbit using only stock boosters and decouplers. I think I\'m onto something, but it\'ll require more refining. That\'s being limited by the serious lag that I\'m having to deal with from the sheer number of parts. I think I have the parts now though, I just need to figure out the order of the stages and when I should fire them. It\'s pretty finicky and even a few seconds off can mean a difference of a couple of km in altitude. Before I put it on hold for the moment, I was making it fairly well into the upper atmosphere and my only requirement was a bit more thrust to get some horizontal speed up. Landings seem to be about 50/50 whether I survive or not, but that\'s better than I hoped. Timing is everything. I\'ll work on it some more later tonight and post screenies when I have something workable. If only the stock boosters burned just a tad longer. Even 30 seconds rather than the (I think) 23 they have would be wonderful.