Okay, I give up on stock boosters to orbit. The number I would need to make it there just kills my computer. My landing method though takes ideas from Cannon Fodder\'s makeshift orbital speed control. Basically, I\'ve got the pod atop a booster, with 3 boosters around it on radial decouplers. The center booster fires first to slow the whole thing down and help get things lined up. I keep the rear end towards my velocity vector on the ball, and once I\'m about 200 meters over water, I hit the three outer boosters, keeping them attached just long enough to bring me to a stop, detatching them once i\'m around 0 m/s vertical speed. This isn\'t long though, so I have to be quick about it, and time the initial firing perfectly. If I do it right, I end up with the center booster resting nose up with the pod on top. A bit harder and they break apart, the pod goes rolling away. (Hilarious, on a mountain where the pod skiied down the slope before finally exploding at the bottom after taking a jump off a ledge.) Even a bit harder and the center booster blows up but the pod survives. Too hard, everyone dies. Definitely not the ideal landing method. One of my survived landings had them hit 117 g\'s. I\'m not even sure if that should be survivable. I think I\'ll just go back to using my liquid rockets now. This was a fun challenge though.