I think I've discovered a fuel bug with Nao's design (and probably mine, but I haven't retested mine yet). The first three tanks have 1200 units of fuel, and the aerospikes consume about 13.1 L/s each while the small engine consumes around 1.2 L/s in atmosphere. The three tanks should last for only about 45 seconds, but they last for well over a minute. If you remove the small engine, they only last for about 45 seconds (which is how long they should last). I think having that extra engine somehow reduces the fuel consumption. I don't have an entirely dissimilar setup on my rocket, so it's quite possible I've inadvertently exploited this as well. I'll run some tests/do some number crunching tomorrow when it's not late to see if my fuel usage lines up with the consumption rates for the engines. I also don't know if this is a known fuel bug, but if it is not, someone should look into it. Edit to add: I did a test run to see what kind of performance you could get if you wanted to really exploit the bug - I ended up with this: http://imgur.com/a/oC6fk Altitude: 2954 km Burnout speed: 6803 m/s Orbital Energy: 22.1 MJ/kg Keep in these are BUGGED RESULTS. Upon reviewing my design from my previous run, the small engine and the aerospikes never draw from the same fuel source, and the aerospike powered tanks burn out at 46 seconds, 1:17 seconds, and 1:47 seconds, for 3, 2, and 2 tanks, respectively. At a burn rate of 13.1 L/s, it should take 45.8 seconds, 30.5 seconds, and 30.5 seconds for each of those stages, which match up quite nicely with the timings on my ship.