kc8hnz
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Posts posted by kc8hnz
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Anyone try 1.0 yet for compatibility?
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ORSX was used mostly by your mods, correct? So since you have switched to regolith, is it safe to remove ORSX from the gamedata folder?
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Has this been abandoned? This was one of the best science mods.
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Those inflatable warehouses look perfect for a mining colony. Do they attach and work just like the habitation dome? Also, what are their storage capacities?
Will definitely download and try this mod out when I get home.
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Yeah, I have the newest Module Manager DLL installed. I suspect that is it!
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Nyan Cat loading!!!
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So I go to load up x64 for the first time after the patch, and this little guy is running across the screen:
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Arrrg. I have to goto work!!!!
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Time will tell.
Sooner or later....
Time will tell.
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60% of the time patches are released on Tuesday every time.
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I'm having an issue where the loading screen stops at WarpPlugin\Spaces\sci\model. I downloaded and replaced the TGA files with the high res ones provided from Fractal but its still freezing. any insights?
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As the title says, has Squad said anything about working on the 64 bit version and making it more stable with .25 release? Right now playing with it is like Russian roulette for crashes.
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Wow, this looks amazing! I'll wait for the bugs to be worked out first, but i can't wait to try it out! On a side note, has anyone tried to see what travel times would be with stock parts?
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+1 I have a probe landing attempt on the Mun that wasn't quite as soft as I had planned. Only part that did survive was the probe body itself, and naturally has no power left. I would love to be able to label it debris instead of terminating its flight, as a monument of my first attempt at landing!
Sorry friend, you're doomed....
in KSP1 Discussion
Posted
Got this contract today, and I don't think I'm going to be able to help him.....