I loved the idea of carrier parts, both for water (for which they're to be intended), and for side hangar bays on space ships... Daedalus from StarGate series - http://stargate.wikia.com/wiki/File:DaedalusSummit11.jpg Carrier ship in StarShatter -
...likely smaller due to part count and physics loading, but I ran into a few problems and noticed a few things. In the SPH, the ship pieces (from the lift bays to the loading ramp) start rotated forward and exhibit odd behavior for symmetry... making symmetry and center-finding problematic. (I know symmetry was mentioned twice in this chain, but I did not read all 119 previous pages >.< -- any chance the parts were generated with mismatched axes?) The parts are split as the author decided... Runway deck overlaps the overhang and lift-bay structure pieces Quarter-hull seems to be the intended linking/platform piece (although I did have some success using just lift bays, hangar floors, and a runway). Only a full length runway is available to fit in the uniquely shaped and sized gap created between structure pieces, and the width is then determined as well (2 runways side-by-side are problematic for the chosen part division). Using a full runway encourages a minimum length (adding carrier pieces to both sides of the entire length) and resulted in a heavy minimum ship segment. The attachment nodes on the top edges of the lift bays and hangar floor pieces are vertically aligned. Granted I am probably doing a few things wrong, but I'm just giving feedback for a mod that instantly gave me happiness and ideas when I saw it. Here's my saved sample of trying to use symmetry for a single-piece-length side bay: http://postimg.org/image/gissqdh9v/ (you can see the depth conflict on the far caution stripe). (On a previous test model, I used powered Robotics hinges for front & back hangar doors. I figured bays that allow for fly-through might be a good idea for error-prone pilots, stunts, etc.) Many thanks, and best of luck! --CP44