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Synapse86

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Everything posted by Synapse86

  1. Squad have done great things with KSP and nurtured an exceptional community but OP is right about their lack of informative news. Just look at the .24 release. What do we have? More updates would be great. The whole "alpha" thing is just deceptive behavior or as we like to call it now "marketing", Squad are game developers not heroes of social justice so I'm on the fence about that. And apparently some people think it is fine to be an arse so long as you don't break the law? Sigh. Regardless I just enjoyed several hours of making ion gliders and launch systems, Kerbal Space Program is an awesome.
  2. I have been trying to figure this out...with no luck. This all I know so far. (I'm probably wrong). -The science parts in their part.cfg have a value xmitDataScalar, the lower it is the higher the science yield for that part per single experiment? -The ScienceDefs.cfg defines all experiment values which are modified by a situation (these values are in ScienceDefs.cfg) and biome multiplier (which I can't figure out). -Once an experiment has been done at least once it is recorded in the persistent.sfs file to again modify the science points awarded each time. (This is probably irrelevant to finding the max) You could probably find the games vanilla max by combining all the above? I will be looking into it again later at some point. If you figure it out before me I would love to know because I want to add an adviser on what the next experiment should be.
  3. The change log isn't enough? I have no idea what to write otherwise.
  4. It should work with any new science parts (it just reads the persistent file), if that is what you mean. The tech tree doesn't have any effect on it.
  5. I have this amazing ability to do things without thinking/reading/following the rules...I will try to do this in the future.
  6. Not if I get there first I want to do it in the next release since I've added everything people have requested so far...it seems like the only thing I need to do now. I love weekends R&D Science Overview @ SpacePort *Updated Download Link: 20-10-2013 (2nd time today)
  7. The save data only stores conducted experiments, I believe the experiments are "part" dependent...this being my first mod I have no idea how to "hook-in" to this data yet...I'll get there as I want to be able to have the "Science Kerbal" tell you what your next science project should be based on the next undiscovered experiment with the "lowest score". Are you sure you have more experiments? If so, Do they show up if you select by planet? Just use the persistent.sfs file? I may try to add something like this if more people request it... I struggled with the unity GUI...and I still can't get the buttons to scale (vertically that is) so I've just encased them in a scroll box in the next release...Which I will do once I have more to add and bugs to fix.
  8. [0.22] Research & Development Overview I will be keeping all information about the add on and updates in this thread. Description from Thrfoot the wise: "This mod adds a button at the bottom of the KSC overview that opens a research & development overview screen. Here you can see every experiment you have ever performed, how much science you gained from said experiments, and how much each one has left in its pool. You can also sort them by orbital body, science left, science gained, type of experiment, etc. I also plan to add a "science kerbals" functionality later on that will allow you to seek advice from the KSC's science staff as to where you should plan to explore next." R&D Science Overview @ SpacePort *Updated Download Link: 20-10-2013 (2nd time today) ChangeLog: Release 20-10-2013 - Set values to 1 decimal place - Calculate total remaining points for all discovered experiments. - ScrollView for planetList to stop it breaking in lower resolutions. - The Scientific Kerbals now give you some useless advice (This will be useful...at some point.) - Added Filter options by experiment type - Added earned and remaining for each filter. - Added min remaining science filter Release 20-10-2013 - Improved GUI - Fixed bug where leaving screen without closing caused issues. - Added listings by and listings by celestial bodies. - Added sort options Release 19-10-2013 - Added Science Overview - Total and current science points - Experiment List License: "No rights reserved, do as you please" Source Code: http://pastebin.com/HEeF7BZq
  9. The game only seems to store experiments you have preformed. Until we have a complete list or someone finds where all the experiments are stored I don't know how to solve this (Other than a simple prompt like "Go to the Mun next!" as you reach X amount of points on Kerbin.)
  10. Someone has already alerted me to a bug, I have fixed it but he also gave me some ideas on how to improve it so I'll try to get it out tomorrow. *BUG: Don't forget to close the dialog when entering some buildings. Otherwise you may not be able to close it once you return to the space center! Things I would like to add/improve so far...(Thank you for the feedback.). - Tabbed views for each celestial body. - More detailed stats (Research points earned by planets, EVA/Surface/Atmo/Space Categories in planet view, option to sort experiments by name, rewarded points or remaining points) - Kerbal Science Adviser (Recommended experiment "missions" to give the appearance of a linear progression) Keep the ideas coming!
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