Jump to content

Urben

Members
  • Posts

    38
  • Joined

  • Last visited

Reputation

35 Excellent

Profile Information

  • About me
    Rocketeer
  1. Hello, I'm sorry I can not give many details on this bug, but when I use this part on small probes, it kind of randomly explodes. When F3 is pressed, it claims "due overheating", but neither it is in hot enviroment nor if it does it is not protected by aerodynamic shells or heatshields. I'm encountering this SOMETIMES when launching/aerobreaking in atmospheres and physicwarp in orbits. Showing the temperature (F11) indicates no heat issue at all.
  2. Hi, Just a quick one. It would be really cool if chutes had the same connection points like engines. When you put a part ontop of a chute, it gets enclosed like engines. If this connection is decoupled, the enclosure gets pushed away like they do on engines. This way one can put a chute on alternative places on the rocket if the top is already otherwise used and two radial chutes are overkill. Thats all. Thanks, bye-
  3. Gonna request one too. A IVA picture of my LISA interferometer (there is a thread in the Spacecraft Exchange) Picture: https://i.imgur.com/h6kMyqS.jpg Not sure what you could do with it, but Id like to see some deepth of field. The visible part of the arm on the left half of the photo is about 80m long.
  4. I could put three satellites on the same orbit but in 120 orbit-degrees (or how thats called) together. But you wouldnt see them all at once and they have to do one full spin per Kerbin orbit (like the IRL moon does). But that doesnt happen without plugins. And if you put them like 1km to each other, they wont stay like this since parallel orbits dont exist. tl;dr: they dont face each other the same way all the time if not conected.
  5. It can be easily enlarged! Maybe this will happen someday..
  6. Dang there goes my entire dronebay with a dozen of these to the trash. Thanks, good to know.
  7. Hello, I have this little guy here: https://i.imgur.com/tlLRO7P.jpg And no matter what I do, the ship doesnt rotate. Pressing a button doesnt even drain electricity. The OKTO2 does drain electricity, but thats it. The engine works too. I use the current KSP steam version with a Windows machine. Running on 32bit ot 64bit doesnt seem to change anything. Did I missed a new change which modules have SAS?
  8. A little push with a picture which shows how the girders were placed: Since the girders have the dice-like connector in the middle, I could stack them with RCS tanks and ports in between them. Together with a computer on the top of the stack it was pretty easy to align them to each other. Once the work was done the four small RCS parts were disconnected and the computer did the same with sepratrons. Too bad I have a dozen pieces of junk orbiting very near of LISA. Since it has no engines I have to clean the space somehow later...
  9. I've finally finished something I worked on for a long time and needed some tries. It's a replica of the gravitation wave detector LISA! You don’t know what that is? Click here. The first try didn’t worked. The second one neither. But on the third run with some know how I've finally managed it! I had a bit troubles at doing the final connection of the third satellite because the arms are no matter what never perfectly aligned. But with some pushing and twirling both docking ports connected to the construction. It's now under some stress but who cares! It took 3 starts for the satellites and 3 more starts for all the girders. I also made a vessel which realigned some girders and refilled MonoP. Its manned and has three large dockingports on each satellite so it could be upgraded to a space station. It's mass is about 56 tons. Arm lengh comparison: (distance satellite-to-satellite) Real-life LISA: 5.000.000.000 meters (almost ten times of the Moon orbit diameter) canceled (too expensive) Real-life eLISA: 1.000.000.000 meters (more than 40 times of the Mun orbit diameter) My first LISA: 40 meters (12 girders) canceled (faulty design) My second LISA: 360 meters (108 girders) canceled (too big for KSP) My third LISA: 100 meters (30 girders) finished! Images (click to expand!) ^shown from above ^focused on one satellite ^last docking (but not the last try ) ^IVA, if you look closely, the right one isnt connected right (yet) ^IVA zoomed on one satellite Thats it. Comments please! Was alot of work. Thanks NavyFish for the docking Plugin!
  10. That makes sense... What if I put the apoapsis at the outside of Kerbins orbit? So the rendevouz at the crossing cant be parallel?
  11. Well I am not trying to precalculate the whole mission, I will see how it will do. Once Im entering the Kerbin SOI Ill do some burns to get as close as possible. Im sure this will cost only about 100dV each time.
  12. Hi there, I am playing career at the moment and I try to get to the low-Kerbol (Sun) orbit. I dont have yet unlocked the atomic engine or the ion engine. Not even the mainsail engine, so getting much fuel out of Kerbin is quite hard. I tried some ways to solve this quest. A gravity assist on eve saved som dV but its not enough. My idea now is to do multiple break maneuvers on Kerbin to lower my speed while orbiting the sun. I am about to try that, but maybe some guys here have some tips to share? Or is it even impossible?
  13. Began Career the first time some days ago... Jeb crashed on Mun and needed a smaal escape vehicle. Ive sent him one. Looks like he has fun! He doesnt even use its seatbelt! EDIT: Just some days ago he was exploring the surface with a very small rover. He had three of them. All of them ran something between 5-20km until they broke... I think Ill use hover designs for the next tries.
  14. Sorry for letting you waiting for so long Just installed the update after some hollidays and noticed the massive FPS increase! Now on 3-4FPS instead of 1. That means: 300-400% more motivation! The refilling of the Mono Prop was a long and anoying task. There are just so many containers! But every free space was filled with this stuff. Should be more than 10k units now! We have undocked the ship and let it crash into Kerbin. No big deal. It was burning time now! After burning all our fuel for the orbit we had to deal with a new problem: Not enough fuel! So... Next Submission! A quick design was made and sent to LISA. Weve pumped the fuel into the three empty containers near the engines and got rid of this ship, too. After the next burning the final construction orbit was finally reached: Its just a small push to get LISA out of the SOI of Kerbin or its just another small push to get the Kerbonaut back to the surface. Pretty isnt it?
  15. Thats a nice idea! I will do that with Bilbas Kerman when I bring him back to the surface.
×
×
  • Create New...