Hmm, I gave this a a quick try. I like the idea of maintaining a BBQ roll on my way to the Mun. However, I ran into this problem: When I use Mechjeb to "Execute next node", it rotates to the maneuver marker, then warps. However, the craft quickly leaves the maneuver marker, so Mechjeb has to constantly stop warping, realign, rewarp, and repeat. I have not selected a reference body, so I'm not sure why the craft is rotating off of the maneuver vector so quickly. Is it tracking some body, or is it simply that a craft is never really perfectly fixed orientation, and now that reality is biting me? Thanks.