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Fylas

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  1. CONGRATS ON BECOMING STOCK !! you did a great job <3 <3
  2. no no i mean i put uü a small forge thingx for 600 parts to check what was wrong and even with 2 kerbals in the pad a workshop and 8 0 stupidity kerbals in the passenger pot module nothing in 2 weeks ingame time not even a half percent ;_;
  3. okay I give up, I use 4.2.2 on kerbal 0.24.2 and I have no clue how to build a ship, I attached a workshop to the landing pad2 and 2 hitchhiker containers the kerbal workshop from the command module tab has no place for kerbals, and no matter how many I atttach or how many kerbals I add they wont build anything in days, what am I doing wrong? Q_Q is it the progressive build thing I clicked at the start of the campaign? T_T the workshop says it has a crew capacity of 0 , if it helps it IS able to convert metal to ship parts :< started a new game and turned progressive building off, sorry for wasting time but I really wished what it do, I wouldn't have clicked it if I knew this could happen XD
  4. So this way the upgrades are pretty much integrated in the possible performance as a set change that needs to be unlocked separately but essentially code wise is just an extension of the mechanics that allows tweaking of parts and save the setting in the craft file?
  5. specific tunings for in atmospheric use would be nice XD maybe even tune some air intakes so that they have much lower efficiency but in return pump the oxygen into high compression storage tanks for later use. XD
  6. So you could actually save on some future parts and reduce the total amount of parts on a craft with that in one go, whoopee I'd love that
  7. Snuggly with "core parts" I am merely defining items of specific categories which tend to only appear in the real craft, since the stuff that gets you into orbit is usually just a large contraption of engines and giant fuel tanks. and miner..... sorry but that is the exact opposite of what I wanted T_T weakening the parts and making people pay their budget to get em back to normal? Q_Q that sounds more like blackmail T_T the poor rockets :< then your not upgrading , your removing a debuff.
  8. Hey snuggly this is why I listed "coreparts" for the mass changing upgrade in the examples. If it's only the parts needed for the final stages of a craft it doesn't affect the initial start much in terms of imbalance as the boosters and dropped engines etc aren't involved. I figured this way even if it's a asymmetric design the deviation to the old center of mass would be so small that the SAS and vector thrust can compensate.
  9. that actually sounds dangerous, first what do you mean with fix the current part stats? and do you mean the sandbox having the maximum possible boosts ? if the parts are weaker in career mode instead of the original 100% performance being improved upon nothing would work as intended anymore :< So you mean like Sandbox = all upgrade boosts active all the time? Sorry if I don't understand it right, I'm still on medication XD
  10. I think that is a different category, tweaks sounds more like fine tuning the hardware to new specifications after getting used to the technology they found a way to run it more efficiently (like how the space shuttles safe engine thrust turned out to be above 100% of the original estimate) How I understand it additional tweaks would be unlocked by unlocking higher tiers of the same type or similar technology and wouldn't need to be bought extra while upgrades would bring with it a physical change and thus costs and optional activation but no actual alteration of what the upgrade does. only what is affected. Also sorry for not writing for so long! got knocked out and looked like the phantom of the opera thanks to being allergic to Diclofenac -.- who knew XD
  11. Well I hoped that if the information which upgrade were active during construction at the bottom of the craft description in the .craft file but which part is affected by the upgrade is saved in the upgrade data and which upgrades are researched and active or disabled is stored in the savegame. This way you can check which upgrades need to be active for ideal performance :3 But if you don't have the upgrade yet it would just act as if they don't exist and it's the regular stock parts instead of resulting in a loading error. Allowing you to alter the design to work without the upgrades or just turn em on :3
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