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djphllps

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Posts posted by djphllps

  1. ok i find myself a litte confused here....i have been manually installing Cryzrndm's fork until i saw this one on ckan (which i prefer to use for mod installation)...i installed this one and i cant do anything to the fixed wing ....now i saw a page back that this was an issue but it seemed to be corrected....did i read that incorrectly...and also since Cryzrndm is working on both... what fork is going to be dominate here... i was thinking this one was since it was going to be adding to functionality but again ....confused...

  2.  

    1 hour ago, FirroSeranel said:

    This definitely looks like a cool mod!

    Unfortunately it has an incorrect directory structure when installing from CKAN, with Mk3(...)/Game Data/Mk3(...), so it's installing an out-of-date Firespitter, that's conflicting with the current Firespitter, and creating all kinds of havoc. :(

    Not sure if this is a problem with the mod's file structure, or if something went wrong with CKAN, but hopefully it'll work soon!

    I had an issue with a floating cockpit over top of all command pods when installing this im assuming thats one of the things being caused by the above issue...im very interested in this mod pls let this forum know when its fixed..

  3. I read the no creative staff thing so not nagging here i just wanted to second on the Mk2 intake and sabre ....i know some other mods have those already but this pack always has the best parts IMO so whenever if ever i would love to see those parts make it into this pack.....also MASSIVE props to all who work on this pack thank you very much for your time and work  its definitely a favorite of mine and several of my friends.

  4. EUREKA!!!!!...so the more i started looking at it the more i realized i wasn't crazy something had to be wrong and it turned out to be the stock bug fix mod that i had... i completely re-installed the entire game and finally narrowed down mod by mod what it was.

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    thanks for your help and i love the pwings mod

  5. hmm i can try to kill the gimbal a little but what really throws me here is that if i use hold prograde its solid as a rock atmosphere or space same behavior...21E15D8347712DA124292EB8CA2132908CAF27E8

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    tried disabling the pods torque completely that didn't work either...same behavior prograde hold is solid steady and standard hold wobbles....it makes no sense

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    also this is one of many rockets with this same behavior

  6. Ok so first let me say that i am NOT FLAMING THE GAME...i am fully aware that the game is patching frequently and that this may be temporary and may just also be me. So please don't spaz on me and tell me i don't know how to fly etc. I have been having a lot of wobble lately on 1.0 build rockets(Previously Stable) as well as ones i have just built during 1.02. It is not just an atmosphere issue either it happens in space as well. They are all aerodynamically sound, symmetrical, i have interchanged parts for others stock and mod parts. Even if i don't do a gravity turn i will start to get wobble at about 150m/s in a small circle at first then it gets worse. Doesn't matter if i add fins or not either, i have tried everything i can think of to correct it. However if i use hold retrograde or prograde i have no such instability It honestly seems like a bug or instability. Has anyone else ran into this sort of behavior recently.

  7. Well its been almost 10 days since i inquired about the issue with NEAR and P-wings..im guessing its not as well a known issue as i assumed so let me give some details of my experience...I have used far up until this point...however since its patch for .25 it seems that most if not all of my craft are not even close to flying like an aircraft..this is frustrating to me and i think maybe far has just gotten to a realism point that i cant keep up with seeing as how no one on that forum has made any such claim...thus i want to move to near to maintain the enjoyment level of the game ...P-wings is essential to this due to the fact that the stock aircraft wing options are just ..well you know...anyways that all being said when i removed far and added in near upon loading my aircraft all of the wings were just missing and i was completley unable to attach more...i then made a completley new sandbox save thinking that i may have just corrupted my save somehow ...but even still the P-wings would not allow me to attach them to the fuselage...they basically just act like a part that has no snap point...please let me know what i can do to correct this issue or what i can provide you to correct it as it is truly cutting down on the amount of enjoyment i get from KSP...Thank you for your time and fantastic mod.

  8. So im running into an issue. When i move the shape of the wing around it has absolutely no affect whatsoever on my center of lift. However if i save it and reload it THEN it will show an updated center of lift. This starting happening when i updated FAR to the first version they made for .25, however far seems to be working as intended. A theory may be that when far added the feature of changing wing mass and strength that it somehow affected Procedural wings. My friend is also having the exact results with the exact same mod list. Is anyone able to confirm this?

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