Jump to content

Halban

Members
  • Posts

    833
  • Joined

  • Last visited

Everything posted by Halban

  1. Hey! I’d recommend installing the mod with CKAN as it will install the correct version of TU for you. If that doesn’t work you can send me your KSP.log file and I will tell you if I see anything wrong.
  2. It should be in the toolbar. If it’s not there you might not have textures unlimited installed?
  3. 0.3.1 is out proper. - Lazy Painter now works on individual sections of parts where it's supported (like 'Engine', 'Mount', 'Side', 'Panels', 'Shroud' etc). Otherwise it acts on the whole part. - Added the ability to double click a part to select all its sections. - Entering Lazy Painter now acts like an editor mode similar to the action group editor. - Improved the in-flight mode. Time will stop and the UI will disappear similar to the in-flight action group editor. - Improved performance for bulk selection and painting. - Added a settings menu ('s' in the top right of the UI). - Added a setting to show values either as an integer from 0 to 255 or as a decimal between 0 and 1. - Added a setting to hide the Lazy Painter button in-flight. - Added a loading screen to prevent hangs when opening Lazy Painter on high part count craft. - Prevented the app button from showing up in the wrong scenes and showing the wrong state. - Refined control locks and prevented click-through on the Lazy Painter window. - Prevented the UI from being visible in loading screens. - Prevented the UI from ever going over the edge of the screen. - Fixed highlighting bugs. - Updated help section ('i' in the top right of the UI). - Added a version file. Grab it on SpaceDock: https://spacedock.info/mod/3415/Lazy Painter
  4. Hi again. Finally got round to doing this. Only took just over a year. Record time for me. The solution that I think is most intuitive is to switch Lazy Painter from working on parts to working on the sections themselves. So when you click on a part you're now selecting just the section you wish to recolour rather than the whole thing. The UI is the same because nothing major has fundamentally changed, it's simply more granular now. You can still select the whole part by double clicking. Here's a demo of it working: And a pre-release version should anyone wish to give some feedback before I make a proper release: https://github.com/Halbann/LazyPainter/releases/tag/pre-0.3.0
  5. I’ve put a request in but I think there’s a pause on adding new mods at the moment. I don’t know for how long.
  6. Hi @Gargamel. My question is whether the deleted messages contained any reports of bugs. Perhaps even just, "it also crashed my game". Nate has commented on that already but I don't have any other info to go on.
  7. Just updated it with a fix. Thanks for the explainer. It should always show the final cost of the part now.
  8. Window adjusts the default field of view such that you're looking through your monitor as though it were a window on to space. It also lets you manually adjust the default FOV. You'll find the new settings in the stock mini-settings window that you open via the pause menu, just under the graphics section. There you can enter the horizontal width of your monitor and its distance from your eyes. It doesn't matter what unit you use to measure. Dependencies - HarmonyKSP __________________________________________________________________ Download SpaceDock: https://spacedock.info/mod/3722/Window Github: https://github.com/Halbann/Window/releases __________________________________________________________________ Source The complete source for Window is available on Github: https://github.com/Halbann/Window License Window is distributed under the MIT license. Needless Justification When I played RSS for the first time I was fascinated with the scale - being in LEO feels nothing like being in LKO. There's so much less curvature, everything moves more slowly, the surface feels closer. It's quite serene - especially with the graphics mods we've got now. I wonder if this is what it's like to really be there? Am I seeing everything just as an astronaut on the ISS would see it? Would my home country look that big from up here? Would the horizon curve quite like that at this altitude? How high would I have to go to see the entire Earth within my field of view? How much detail would I be able to see in those mountains over there? I was unsure. And then I realised I was looking at everything through the wrong end of a pair of binoculars. Not a very big pair of binoculars - actually a pretty small pair - but it was through the wrong end nonetheless. Everything appeared a bit smaller on my screen, and in my field of vision, than it would if I were looking at it with my own eyes. What I wanted was for the field of view of the game's camera to be exactly what the monitor was occupying in my field of vision, no magnification, no reduction, no distortion: the object's image on my retina exactly the same size as if was looking straight at it, like a window. So, in order to turn your monitor into a window, you need to work out the visual angle of your monitor in your field of vision and apply it to the camera. This way, you'll have perfect straight lines beaming directly out of your pupil and into the hit game Kerbal Space Program. For that you need to know the width of the monitor, and the distance from the monitor to your eye. Monitor's Visual Angle = 2 * Arctangent((Monitor Width / 2) / Monitor Distance) So that's all this mod does. You plug the measurements in, the mod remembers them and applies the "correct" field of view when you load into flight. It's not very noticeable, but there's a certain pleasure in knowing that the scale of Jupiter's storms, of Saturn's rings, of the Moon's craters, and of home, are just as they would appear on your eye were you really there.
  9. Thanks very much. Waiting for it to be accepted to CKAN. Would you mind sending a picture of what that purchase entry looks like? I've never really played much career mode so I'm not sure exactly what you're talking about. Is it to do with part upgrades?
  10. I see. So everything works alright in the editor, but when you go into flight mode it doesn't work at all? Give this version a go and let me know if it fixes your issue: https://github.com/Halbann/PartTips/releases/tag/1.1.1
  11. Stapler adds a construction mode to the editor that lets you re-parent parts without changing their position. You use re-parent mode just like you would use the re-root function in stock; it even has its icon in the same place. The keybind to enter re-parenting quickly is 5 (6 if you have TweakScale Rescaled installed, which also adds a construction mode). In the demo I'm combining a fragmented wing which allows me to move it around as one. This is a minimal remake of @Spartwo's Stapler mod, with none of the other planned features. They may be merged at some point in the future. Please report any issues here. Contributors: - Spartwo - Halban __________________________________________________________________ Download SpaceDock: https://spacedock.info/mod/3721/Stapler Github: https://github.com/Halbann/Stapler/releases __________________________________________________________________ Source The complete source for Stapler is available on Github: https://github.com/Halbann/Stapler License Stapler is distributed under the CC BY SA license. https://creativecommons.org/licenses/by-sa/4.0/
  12. @LTQ90 Sure I'll make the keybind customisable.
  13. Part Tips lets you open the stock part tooltip on parts that are already attached to a craft, even when in flight. It's useful for checking the electrical and thermal requirements of your ISRU parts, for example, or checking the limitations of the solar panels you picked out earlier, and whether they supply enough juice for your ISRU parts. It's a lot to keep that all in your head and it's inconvenient to search for the part again in the parts list when you need a reminder. - To use it just click with the middle mouse button on a part; click again to toggle the extended info panel. You can click anywhere else with the middle mouse button or right mouse button to dismiss the tooltip. - When in the editor you can ALT+MMB click a part to quickly locate that part in the parts list. This can be useful if you'd like to compare a part to the alternatives and it pairs very well with VAB Organizer. It should be compatible with any mods that affect parts after they've already been placed like RealFuels or TweakScale. You can close and re-open a tooltip to refresh the information. The mod has no requirements. __________________________________________________________________ Download SpaceDock: https://spacedock.info/mod/3719/Part Tips Github: https://github.com/Halbann/PartTips/releases __________________________________________________________________ Source The complete source for Part Tips is available on Github: https://github.com/Halbann/PartTips License Part Tips is distributed under the MIT license.
  14. Please could you elaborate on what you mean by quality or perhaps post some comparison pictures?
  15. Yes, this mod was made obsolete pretty quickly by Intercept. It’s completely unnecessary now and won’t receive any updates.
  16. @Fizzlebop Smith I'm not sure what you mean as Zoomer doesn't do anything in the VAB, it only works in flight. And I'm not able to replicate any of the issues you described with reseting the camera. Perhaps you're confusing Zoomer with another mod?
  17. What does this mod do? Zoomer brings back the old zoom and panning functionality from KSP1’s flight camera. - Hold ALT and move the scroll wheel to zoom. - Hold the middle mouse button and drag to pan. - Press the middle mouse button twice to reset the camera. Zoomer also hides part outlines when the UI is hidden. Zoomer doesn’t have any affect on camera controls in the VAB, it’s only relevant to the flight camera. Dependencies - Space Warp + BepInEx via SpaceDock: https://spacedock.info/mod/3277/Space%20Warp%20+%20BepInEx Installation Open the game folder by right-clicking on the game in your Steam library, selecting "Manage," and then clicking "Browse local files." Install Space Warp + Bepinex if you haven't already: https://spacedock.info/mod/3277/Space%20Warp%20+%20BepInEx Download Zoomer, open the zip file, and drag the included `BepInEx` folder into the game folder. __________________________________________________________________ Download SpaceDock: https://spacedock.info/mod/3570/Zoomer Github: https://github.com/Halbann/Zoomer/releases __________________________________________________________________ Contributors - Halban - IsaQuest Source The complete source for Zoomer is available on Github: https://github.com/Halbann/Zoomer License Zoomer is distributed under the CC BY-SA 4.0 license. Read about the license here before redistributing: https://creativecommons.org/licenses/by-sa/4.0/
  18. Standard disclaimer that Lazy Painter won't turn you into a mindless automaton with the insatiable urge to harm others, at least it won't until I activate the built-in kill switch.
  19. Lazy Painter doesn't provide the painting function, it's just an interface around Textures Unlimited and whichever packs you have installed from TU Recolour Depot. If the depot has a restock pack then it should work, I don't believe it does though
  20. I can definitely see the use case there. How would you imagine it working from a UI perspective? I'm guessing that, between different mods and the stock game, section number, naming and order are arbitrary; so I don't feel like there's a really good way manage the section colours for multiple parts at the same time through the same window. Be good to hear how you think it could work.
  21. @Zelda Thanks! The lack of support for individual sections is by design, at least for the moment. The target for Lazy Painter is painting the bodies of large craft quickly, so I didn't think I would be saving people much time with a feature that usually only affects parts that only appear in limited numbers like engines/cockpits, compared to the time it would take to design and implement the feature. I didn't anticipate what kind of modded parts might use sections though. With the kind of craft you're building, do you feel it would save you a very significant amount of time to be able to paint all the procedural tanks in one go?
  22. Yes, the former, that would be perfect. Thanks very much for reconsidering.
  23. I've just done an update that adds ctrl+A to select all parts. Thanks for letting me know. Would you be open to reconsidering if I removed the dependency? This mod isn't particularly useful without TURD, but TU is the only strict runtime dependency. This mod will work fine in a scenario where the user doesn't have TURD but they do have another set of third party TU paint masks/configs like the BD one. I just refer people to TURD because that covers all the stock parts. It would be great to have this mod kept up to date with CKAN if possible.
  24. Thanks, I'll add a keybind to select all parts. Probably A or ctrl+A.
×
×
  • Create New...