![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://forum.kerbalspaceprogram.com/uploads/set_resources_17/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
Ariadne
Members-
Posts
16 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
-
I'm glad contracts are a near-future addition
Ariadne replied to CosmicScientist's topic in KSP1 Discussion
KSP may become really cool economic strategy: researching, earning money, hiring/firing workers, interview, treaties with providers of parts. -
May be there are mods for it. Do you really want it? Water kills my FPS.
-
Landing on Jool. Counter in the top of screen went down to zero (everything became green), then minus 100 meters, minus 200 meters and it seemed like I can fly through planet without any resistance. And this uncertainty about "where am I?" and "how long it may continue?" was frighteningly.
-
Kerbals dont die in career?
Ariadne replied to Sisyphus's topic in KSP1 Gameplay Questions and Tutorials
Hm, one flight I ran out of fuel and decided to terminate flight, but kerman just appeared in "available". At the same moment as I confirmed terminating. -
Munimun Safe Distance for Kerbol Orbit?
Ariadne replied to FITorion's topic in KSP1 Gameplay Questions and Tutorials
I tested it, you can observe the space "near Sun" (don't give many science point), then about 2000m you will explode, even at very-very low orbit the science window show "space near Sun". -
Munimun Safe Distance for Kerbol Orbit?
Ariadne replied to FITorion's topic in KSP1 Gameplay Questions and Tutorials
When I sent a rocket to Kerbol, I didn't gain science more than elsewhere in space outside of planet's gravity force. -
Too easy for experienced player, who construct big wide spacecrafts, which seem very stange, but in the game is efficient. But for new gamers it's more difficult, because they don't know the "game rules". I assume, developers will add ingame money, and it will make the game more difficult.
-
Wondering How to perfect my Ship.
Ariadne replied to LadyAthena's topic in KSP1 Gameplay Questions and Tutorials
If you don't have enough fuel, make your ship more massive. More engines for escaping from the atmosphere, more efficient engines for saving fuels. I use (Rockomax Jumbo-64 + Rockomax "Skipper")*24 for the beginning flight, (FL-T800*2 + atomic engine)*9 for interplanetary maneuvers and something for landing. This configuration allow me take kerbals on any planet. There is problem with returning, but the design isn't perfect yet. -
Efficient Kerbin Escape
Ariadne replied to ScottyDoesKnow's topic in KSP1 Gameplay Questions and Tutorials
Usually if I plan escape Kerbin's sphere influence, I launch the rocket and fly directly up from Kerbin. I think this way is effecient because thus I don't waste fuel to gain tangential velocity. -
Once I tried to land on Jool. I reached about -500 m and then occured something very, very strange. The screen's background became absolutly green and spaceship began revolve as crazy and then exploded.
-
More bang for your buck - What would you like next for KSP?
Ariadne replied to Kerbonautical's topic in KSP1 Discussion
I heard that now the gravitational model consider only one celestial body (which is the most strong at current time moment) for calculating gravitational force and trajectory. It's sad. For example Lagrangian points isn't exists and flight paths is less interesting. -
Problem with Career mode
Ariadne replied to Dereknor's topic in KSP1 Gameplay Questions and Tutorials
First flying without decouplers I landed on Kerbin with engines like landing on Mun. Then my rocket didn't even escape from atmosphere. -
Best Route through the tech tree?
Ariadne replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
In my case: first aim - any solar panel for ability to gain electricity (to transmiting science data), second - atomic engine (as most efficient), third - science. Though unlock engine is difficult without at least SC-9001. -
I just use a reaction wheel system, but attaching the second Goo container is good decision too, because in this case you can save two different state of Goo and gain more science (if spacecraft will return).