Jump to content

Fino

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This one is hollow with a floor but it would be easy enough to "weld" the doors closed and throw another texture on it.
  2. Glad to see there is interest in this! I envisioned this mostly being dropped by sky crane onto a planet surface so I didn't intend to make any adapters for it, but modeling some decouplers/adapters should be easy enough. The dimensions are 2.5x2.5x6.5m so it should fit nicely onto an orange tank. I'm not familiar with Unity at all so that may be a stumbling point, but hopefully I'll have something useable by the weekend.
  3. Looking for some feedback on my first attempt at creating a part. I tend to like the sillier parts of Kerbal "engineering" so I figured a large shipping container would be a fun thing to create. To a Kerbal, this is a high capacity transport module, or a Mun base, or maybe(with something like KAS) a bulk intergalactic part storage. Its still a very rough WIP although the modeling is just about finished. I'd like to add a few more details to the doors and then animate them. It needs to be UV unwrapped and then have a texture with the typical container labeling and some weathering applied. I'm aware its probably not the most useful or pretty part, but I wanted something fairly simple for a first part so hopefully people like it. I'll probably export it to Unity later this week and then work on getting it into KSP so I can post a file for playtesting. Let me know what you think!
×
×
  • Create New...