This no doubt has been mentioned, but with 2.0 P3, and KSP 0.22... it only attaches parts properly based on the last part added in a stack/series of parts. For instance in VAB... building a part from top, down to a bottom... grabbing the top and welding that section of parts, only attaches to a model/part when flipped 180 so the (welded) parts bottom is now the top. If the last part is at a 90 degree to that initial stack, then the only "valid" attachable part is the last part, and at that angle, etc. Which means a lot of the time, you need 2, 4, 6, etc "welded" parts in order to make it work properly if you are building something symmetrical. Otherwise, great idea.