tasuit
-
Posts
8 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by tasuit
-
-
16 minutes ago, sarbian said:
But not finished.
Of course not - none of the components are finished.
However, after some more digging it does seem like the modmanager loads mods from GameData/Mods, so that is quite interesting ..
-
I've used dnSpy to open the code within the C-sharp assemblies, and it seems that there is already a ModManager implemented in the game (along with functions for both colonies and multiplayer, very interesting stuff indeed).
My suggestion would be to google Unity Modding - you will find quite a lot of information on how to tap into the addressables e.g.
-
Can someone help me? Don't know whats going on. Everything works fine, yet when I try to launch, no dice... Idk what the problem is.
I can't help you with this problem, but i can confirm that i have the same issue. Fresh install of KSP 0.90, on 64-bit system.
-
Thanks for the tip. I just need some info on the targeting. after detaching my missile is no longer pointing itself for the target is there something like "set target to current:ship:target" command?
I'm not sure, but I think you could use vectors to target your ship. Get the position of your ship, and subtract it with the position of your rocket, this gives you a directional vector pointing at your ship. Don't know if this works, or is possible, but thats probably the first thing i would try
-
I usually try to keep the 'spare' parts down. If I make a mistake, then I\'ll have to relaunch.
Less is more, I always say.
-
Hey fellow kerbonauts!
I wanted to share some of the music that I created during the long hours of the night!
Its abit of Dubstep, but I have not yet had a chance to record the vocals.
Then its a bit of ambient! Hope you\'ll enjoy! Please give me feedback about this!
-
Hey all!
Been here since around 0.10.1 - I\'ve just been lurking around and getting to know people before I wanted to introduce myself.
I came here from Wiremod, where I was once the hoster of the unofficial wiremod server.
I\'ve been doing alot of spacebuild in wiremod. I\'ve also been playing alot of Orbiter.
So Kerbal is not something new and strange to me.
Just glad to see such a beatuiful game rise with such a nice community!
Cheers, Tasuit.
Possible Workaround - Medium Decoupler Not Decoupling
in KSP2 Gameplay Questions and Tutorials
Posted
I have had a similar experience! Spend hours debugging my launcher, until I turned off the fairing. Also only with the medium decoupler - although I haven't tested the largest decouplers, so there is potentially the same issue there.