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tasuit

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Posts posted by tasuit

  1. I've used dnSpy to open the code within the C-sharp assemblies, and it seems that there is already a ModManager implemented in the game (along with functions for both colonies and multiplayer, very interesting stuff indeed).

    My suggestion would be to google Unity Modding - you will find quite a lot of information on how to tap into the addressables e.g.

  2. Thanks for the tip. I just need some info on the targeting. after detaching my missile is no longer pointing itself for the target is there something like "set target to current:ship:target" command?

    I'm not sure, but I think you could use vectors to target your ship. Get the position of your ship, and subtract it with the position of your rocket, this gives you a directional vector pointing at your ship. Don't know if this works, or is possible, but thats probably the first thing i would try :)

  3. Hey all!

    Been here since around 0.10.1 - I\'ve just been lurking around and getting to know people before I wanted to introduce myself.

    I came here from Wiremod, where I was once the hoster of the unofficial wiremod server.

    I\'ve been doing alot of spacebuild in wiremod. I\'ve also been playing alot of Orbiter.

    So Kerbal is not something new and strange to me.

    Just glad to see such a beatuiful game rise with such a nice community!

    Cheers, Tasuit.

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