samwiseiam25
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Bottle Rocketeer
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Contract pre-selection
samwiseiam25 replied to Kerbart's topic in KSP1 Suggestions & Development Discussion
Maybe it would work better if the ability to select contract types was something that could be unlocked through upgrading the admin building. Right now, the third upgrade to the admin building allows "unlimited" contracts, which can be unsatisfying for some since at the moment, "unlimited" means 15 IIRC. If the third upgrade to the admin building allowed those 15 contracts and the ability to purchase a particular type of contract with reputation it might provide a more satisfying experience and give player a reason to upgrade the admin building fully. Also, using reputation to purchase contracts you want might give an incentive to care about an in-game currency that is otherwise fairly nebulous and give players some sort of positive choice as to what they can do with this resource rather than the small negative one rep penalty that has been implemented currently. This way, the sort of contracts that introduce a player to the game in career mode, such as launch your first rocket, get to orbit, and test x part in y conditions remain in place, but if later a player dicides that they want to get paid for building and expanding a space station in LKO, setting up infrastructure for later, they can trade some reputation in order to get contracts that finance this. -
Eve Aerocapture Altitude
samwiseiam25 replied to samwiseiam25's topic in KSP1 Gameplay Questions and Tutorials
Darn, that's disappointing. I may use infinite fuel to circularize at the destination to replicate the effect of aero capture then. - - - Updated - - - I'm in orbit around Kerbin at the moment, I haven't left yet for Eve. I'm doing just a straight Hohman transfer and I was basing my presuppositions about aero capture on a similar mission to Duna which established its orbit by passing through the atmosphere multiple times after a Hohman transfer to the system. -
I'm launching an Eve system exploration mission in about 2 in-game days and I have an armada of ships I'm ready to send including an Eve rover, Eve probes, a Gilly lander, and science lab and fuel bunker space station modules for future exploration and mining missions. My question is, since I haven't gone to Eve since the last update, what is a good aerocapture periapsis for ships coming into Eve from Kerbin. I can't dip too low into the atmosphere because I (a. don't want to de-orbit some of my modules, and (b. don't have heat shields on many of my crafts, so I can't brake super hard and low in the atmosphere. I'm just looking for an altitude that will at least get me into an elliptical orbit around Eve without burning my craft up in the atmosphere. Here are some images of the crafts so you can get an idea of what's going on. Thanks!
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In a lander on Duna with Bill, waiting for a rover to cross some mountains to bring him science to return to the Duna orbital station.
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Today I strapped together a rocket and lander out of low tech parts, flew it to the Mun without SAS, rescued Jeb from an elliptical orbit, landed on the mun without electrical power or RCS, and finished my return burn to Kerbin with Jeb's EVA jetpack, all in one mission.
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After the success of the initial flight, the Kerbal Space Agency directed its research efforts into Basic Rocketry, Survivability, and Engineering 101. With these new advancements, the next mission was designed as a sub-orbital flight to take advantage of the agency's contract to escape Kerbin's atmosphere and to gather our first science from space! To accomplish this mission, the engineers in the VAB proudly announced the development of the Kerput 2. This design adds a scientific materials bay attached to the command pod and incorporates a heat shield due to concerns that returning to Kerbin from space could be "like, really hot, dude" according to our top scientific minds. This is also our first rocket to incorporate the concept of staging, dropping the dead weight of used-up fuel tanks and rocket motors in order to improve efficiency. The Kerput 2 is long and thin, and the design team initially had some concerns about its stability in flight, however these concerns proved to be unfounded as Rookie pilot Valentina Kerman lifted off in the Kerput 2. She worked her way through the staging sequence until she achieved a suborbital trajectory, then focused on activating her crafts scientific instruments. Upon passing 70k in altitude, Valentina completed the contract to escape Kerbin's atmosphere and became the first kerbal to ever reach into space! While she was there, she also gathered the space program's first scientific data from space. The Kerput 2's capsule then made the first ever re-entry back into Kerbin's atmosphere, which produced flames around the craft and panic in mission control until Gene Kerman noticed that Valentina had slowed down safely thanks to her craft's heat shield and deployed her recovery parachute. Valentina made a gentle landing in Kerbin's sea and gathered a few more bits of scientific data before the recovery team arrived to take her home. Since this was our first suborbital flight, it also ended up completing a number of the World's First Contracts as well as returning enough science to allow our scientists to unlock General Rocketry and Advanced Rocketry. In addition, based on the limitations we encountered in terms of building heavy, complicated rockets and the number of contracts that we can hold at one time, the Agency has initiated upgrades of the Launchpad, VAB, and Mission Control building. These upgrades will allow us to more easily take on our next goal: getting the first Kerbal to orbit!
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Thanks for the tip about imgur, it's much more convenient. I should have some more stuff up sometime in the next few days that's a little more exciting, since the first mission doesnt allow for much variety.
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This will be a series of mission reports detailing the Kerbal Space Agency's first and continuing steps into space. The current ultimate goal is to set up fueling infrastructure in the Duna system and use it to launch a mission to Eloo, which I have never been to. I'm playing a mostly stock career, using KAS, KIS, Stock Bugfix, Asteroid Day, and Kerbal Alarm Clock. I may add additional mods as I go, but this is what I'm starting with. Now- Onward to the first mission report! On the first day of the space program, the Kerbal Space Agency acquired its first two contracts: gathering science from Kerbin and launching its first vessel. One would think that Kerbin-based contracts wouldn't fall under the scope of a space agency, but the interns that we currently have running mission control haven't seemed to fully grasp the concept of a space program yet. To complete these contracts, the space program's engineers have created the "Kerput." Little more than a capsule welded on top of a small "Flea" SRB, the Kerput demonstrates the pinnacle of Kerbalkind's knowledge about space travel, namely that space is "up," rockets can make you go up, and, therfore, a space program needs rockets. Rookie pilot Jebediah Kerman has been chosen as the pilot of this first historic mission, since he seems to be one of the few kerbals to grasp the concept of holding on to the control stick of the test craft instead of being distracted by the pretty sights out of the viewport. At the launchpad, in order to fulfill one of the program's first contracts and gather some data on Kerbin's environment to provide a control to compare measurements to once we start exploring space, Mission Commander and craft pilot Jebediah Kerman left the capsule on the launch pad to record his observations of his surroundings before launching his craft. After returning to the command capsule, Jeb grabbed a hold of the control stick and waited for the countdown before activating the "Flea" SRB. It was difficult to hear his transmissions over the roar of the rocket motor, but based on the facial expressions from the cockpit camera, the mission control staff has recommended that he be given a full psychological evaluation. Unfortunately, the Kerput's SRB did not burn for nearly long enough to reach into space so the recovery parachute was deployed and the Kerput touched down in the grasslands to the west of KSC... and promptly fell over. Jebediah posed next to his spacecraft after mission completion. Although our first spacecraft failed to reach orbit, we gathered data from Kerbin that will help us develop more powerful spacecraft and provide control data to compare Kerbin to space and other bodies we visit. We also completed our first contracts and made a decent amount of funds in the process. The program's next mission will build on this success and attempt to reach into space for the first time! POST NOTE: This is one of my first time's posting on a forum, let alone the KSP forum. As a consequence I am unsure of how exactly to insert pictures that aren't massive, I'm currently using steam to take and host the screenshots. If anyone could tell me how to insert smaller, less obnoxious pictures or tell me where to find directions on how to do so, that would be great. Using imgur as suggested. Thanks!
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The catastrophic results of trying to fit a science junior into a 2.5m service bay. Had a multi-module Duna ship disassemble itself because of this, stranding its crew in solar orbit. I have yet to retrieve them.
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Good Goals After Reaching Orbit?
samwiseiam25 replied to CaptainApollo's topic in KSP1 Gameplay Questions and Tutorials
You could also try doing flyby, orbiter, and lander missions to Minmus as well for the extra science for unlocks. It takes a little bit more delta-v to get your spacecraft there, and you'll have to practice matching inclinations to get a good intercept, but once you're there it's low gravity will give you a much easier time than the Mun. I'd actually recommend landing there first since the low gravity makes it much more forgiving to landing attempts. -
Forgot to take screenshots, but today I aborted my first manned mission to Duna in this career save after catastrophic unplanned disassembly in deep space. I had built a multipart ship with a nuclear drive and return section, a space station core, a lander, and a rover. I got a Duna intercept but was running low on fuel so I decided to send an automated refueling ship to ensure I had enough fuel for circularization after aerocapture and a return voyage to Kerbin. The refueling ship got into range of my interplanetary ship and I though "great, I'll just quick save and that way if I break something docking I can try again." I hit the f5 key and a split second later I watch in horror as explosions rip through my Duna ship. Part clipping in the service bay of the space station module caused the whole center of the ship to disassemble. I piled all the remaining crew into the drive section of the craft and time warped, hoping I could leave them in Duna orbit to rescue later, only to find that the disassembly had caused that chunk of the craft to miss its intercept with Duna.Tried to make a return to Kerbin. No such luck, ran out of fuel, so now the crew is stranded in Kerbol orbit awaiting a rescue mission.