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Saphykitten

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    Rocketeer
  1. Whats the fix for Tweakscale? Is there a folder or plugin I can delete, because I use tweakscale on a bunch of other mods.
  2. Im not sure if this has been brought up before or not, however it would be really awesome if you could cycle through the texture/model on the Nuclear Reactors, so that we could use the original skins/models from the old interstellar pack for the sized down Fission reactors. Dont get me wrong, the larger models look REALLY good sized down, in fact, I really enjoy the tweak scale on it, its one of the things I had always wished the original had, was smaller Vista engines and variable sized reactors. But I miss some of the old models!
  3. When are we going to see some of these inflatable parts, like the centrifuge and inflatable orbs, in a 2.5m part. Its hard to make these on a ship using the 1.25m parts!!
  4. I cannot wait for this to be compatible with TAC Lifesupport. This is exactly what I need for my program!
  5. So, it keeps doing this, and I don't know how to fix it. Doesn't give me options in the tab, and the light stays red.
  6. Please keep up the good work on this mod! I am constantly referring people to this forum thread because I love the stuff you've made and compiled! This is exactly what KSP needs for interplanetary stuff to look futuristic and realistic at the same time!! I fully support you on this, and will continue to make others aware of your work!
  7. Any chance on these getting updated for 0.23?
  8. Well hopefully someone with some artistic talent will make a decent 2.5/3.75 model to be used. It just seems silly not to have a fusion reactor of larger size.
  9. So here is a good question, and I am not sure if its been asked before. Why is there no 2.5m or 3.75m Fusion Reactor?
  10. I really like the way that your nuclear reactors create a separate type of electrical charge (the megajoules) I think that you should script in a GUI that allows you to control the output of your reactors, kinda like how the Near Future Mod has them. Would be really neat to control how much output you're running.
  11. Since you changed it from TAC_Water, TAC_Oxygen, ect, Talisars tanks and such doesn't work for them anymore! The values need to be changed to match the new resource names. Any chance we can get this in motion?
  12. This needs to be updated for the current TAC lifesupport, since it doesn't use the tag TAC_Water, TAC_Food, ect. anymore.
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