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darkfall13

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Everything posted by darkfall13

  1. Is this challenge still moving forward with the new update?
  2. I too don't want to see this challenge die... I've been working since it was put up, man it's hard to build small things!
  3. Yeah you're right, but I didn't know that when I built my first Ion craft... 5 engine only 8 Gigantors, works at Jool just fine shutting off the central engine, but it has crazy delta-v so I also sent 2 on Kerbol escape to be my Voyagers, which takes an insane amount of time even with warp when you're slowly throttling down to keep your engines powered... Other than those 3, technically same model, I have not used ions again...
  4. My Probe of 1st's, 1st ion-powered craft, 1st craft to Jool My first tiny rover paying respects Same model rover measuring Minmus gravity acceleration...
  5. nm for those that get the same problem a restart did the trick...
  6. So I've been doing career mode and having a blast, sent a manned mission to the Mun, unmanned probes and satellites at most bodies in the system. My question involves attaching an unmanned probe core to manned equipment. What I'm trying to do is send an Apollo style command module + lander module + an additional "Science Probe" lander as well so I don't have to return to Kerbin with its weight, it can sit wherever and mine science points. And the Kerbins can return slightly less massive and better fuel budget. (FYI I'm doing this because on several planets I've already mined science points with my unmanned landers so the Science Probe could just be dropped into orbit for the places I haven't done high/low-alt science at or land as well etc. Seems like a flexible mission payload to me.) The problem is detaching the Science Pod from the manned equipment works fine, I can steer, activate ASAS, throttle, everything I need to, until I deploy my solar panels... for whatever reason it appears the panels don't want to track, they'll extend but sit in their default configurations which defeats the purpose of the tracking panels... any idea what causes this?
  7. This would be super, I just found out about this mod, even registered to ask the same thing. Would love to give it a spin.
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