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tolstoi

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Posts posted by tolstoi

  1. Using the mod in Windows works fine. Considering the reports here, the problems seem to be Linux and MacOS specific.

    System:

    Opensuse 12.3-64bit (with updates)

    i7-2600

    8GB RAM

    Clean KSP Install with B9 being the only mod. Running KSP.x86_64. I can provide the output for the 32-bit version as well, if needed.

    Full texture version:

    Stacktrace:

    at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069>

    at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069>

    at UnityEngine.WWW.get_texture () <0x0000f>

    at DatabaseLoaderTexture_PNG/.MoveNext () <0x00227>

    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x00059>

    Native stacktrace:

    /home/tolstoi/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x92c92) [0x7f1d7ee90c92]

    /home/tolstoi/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0xd000d) [0x7f1d7eece00d]

    /lib64/libpthread.so.0(+0xf1f0) [0x7f1d830871f0]

    /home/tolstoi/.steam/steam/SteamApps/common/Kerbal Space Program/KSP.x86_64() [0xbcec9f]

    [0x7fff4c1bcde0]

    <snip>

    =================================================================

    Got a SIGSEGV while executing native code. This usually indicates

    a fatal error in the mono runtime or one of the native libraries

    used by your application.

    =================================================================

    <snip>

    Load(Texture): Squad/Spaces/mk1CockpitInternal/model000

    (Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)

    Reduced texture version:

    Stacktrace:

    at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069>

    at (wrapper managed-to-native) UnityEngine.WWW.GetTexture (bool) <0x00069>

    at UnityEngine.WWW.get_texture () <0x0000f>

    at DatabaseLoaderTexture_PNG/.MoveNext () <0x00227>

    at (wrapper runtime-invoke) <Module>.runtime_invoke_bool__this__ (object,intptr,intptr,intptr) <0x00059>

    Native stacktrace:

    /home/tolstoi/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0x92c92) [0x7f0fd05b4c92]

    /home/tolstoi/.local/share/Steam/SteamApps/common/Kerbal Space Program/KSP_Data/Mono/x86_64/libmono.so(+0xd000d) [0x7f0fd05f200d]

    /lib64/libpthread.so.0(+0xf1f0) [0x7f0fd47ab1f0]

    /home/tolstoi/.steam/steam/SteamApps/common/Kerbal Space Program/KSP.x86_64() [0xbcec9f]

    [0x7fff04087640]

    <snip>

    =================================================================

    Got a SIGSEGV while executing native code. This usually indicates

    a fatal error in the mono runtime or one of the native libraries

    used by your application.

    =================================================================

    <snip>

    Load(Texture): Squad/Spaces/mk1CockpitInternal/model007

    (Filename: /BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/LinuxStandalonePlayer/UnityEngineDebug.cpp Line: 54)

    Hope this helps in pinpointing the error.

  2. Thanks for the awesome mod!

    Unluckily I'm one of the folks for whom it crashes during loading (no other mods installed):

    - On Windows it works fine.

    - On Linux it crashes during loading for both x86 and 64-versions. According to KSP.log it does happen while loading the cockpit internals. Using low-res textures only means a crash while loading a different cockpit internal.

    It shouldn't be the main memory (8GB) - mayhaps it's the video memory? Or one of the .dlls used? Anything I could help debugging?

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