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GodsPrototype

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Everything posted by GodsPrototype

  1. Are only admins able to change this from Unanswered to Answered, because I've been trying to find how to change it but there doesn't seem to be an option to do so myself
  2. Sorry if you just saw this in another thread, I accidentally posted it in the wrong location. This is my first time sharing an aircraft. Any comments are welcome and tips/constructive criticism will be appreciated. Also, excuse me for the horrible editing, but I just made it really quick and I'm not the best editor. Deployable Electric Propeller Aircraft Mk 01 - DEPA-01 Mods: B9 Aerospace (I think the air breaks) D12 Battletech (Canopy) Infernal Robotics & IR Model Rework (foldable parts) Firespitter (propeller, tail, landing gear) Quantum Struts Craft file: http://goo.gl/FSWbaJ Eventually I want to drop it from another aircraft, as shown below
  3. I'm so sorry. Posted in the wrong section!
  4. Oh that's a good idea. Didn't think about editing the craft file. Could I also just edit the settings in the craft file for each side without the other changing?
  5. Thanks for the quick reply. But when I make a duplicate, I can't place it in the exact same location on the other side to keep a good center of lift. The Angle snap doesn't work on the part I want to attach it to, so I cant use that, I have to place it manually.
  6. I'm building an aircraft with foldable wings. I used symmetry mode to create two rotators on each side, but I need each individual rotator to have seperate settings. When I change one side, the other side's rotator changes as well. How do I just change the settings on one side without changing the other?
  7. I only have min rotate, max rotate, coarse rotate, fine speed and and invert axis switch.
  8. I want to once again say that this mod is really great. Along with some quantum struts, I have been able to make a really cool foldable aircraft. I have another question about the rotatron though. Every time I rotate it using my action groups, I want the rotatron to stop rotating after 90 degrees. How can I do this? The min and max rotate don't seem to do anything, only for the Hinge Pivotron. Any help would be great!
  9. Perfect. I found it. Works great. I finally have a good design for my deployable aircraft. Thanks
  10. It's ok, I should have just looked a little at the name. I've got to learn to carefully read stuff sometimes. Btw, do the robotic struts reconnect, or do the just disconnect? Thanks
  11. Thanks a lot for that mod. Although I think the robotic struts only disconnect, I don't think they reconnect. I'm trying to get the quantum struts to work, but I cannot find the part when I install the mod. Anyways, the robotic mods with the struts does work very well for the foldable wings. They are more stable, but still need some struts
  12. Excuse my stupidity. I did have the uncontrolled rotatron. I'm a noob when it comes to mods, my apologies. Thank you. This is a very nice mod
  13. How does this mod work? I can't seem to get the rotatron to work. It just rotates randomly and the keys I set don't do anything.
  14. I'm trying to make a small deployable foldable aircraft. I want small wings that I can fold, and I tried doing this with the infernal robotics mod, but the wings become really unstable when flying or deployed. I also tried D12 mod, which has some really nice parts, but the foldable wings are just too big for a one seater aircraft. Any ideas?
  15. HOLA HOLA HOLA! Everyone got pissed at my on the forums when I asked whether we would ever see KSP multiplayer. They kept saying that it was impossible and it would never happen. People got pissed and said I shouldn't ask a question like that. Now its ACTUALLY HERE! DAMN! Thank you guys so much this is amazing!
  16. I was wondering if the developers could focus on the bugs in game, such as all the crashes that happen and the long loading time when mods are installed. This problem has really annoyed me. Loading times with some mods take about 2 minutes for KSP to start, and with some of the mods turned on, the game will crash very often when switching from the hangar to in game, 1 crash every 20 minutes perhaps. I would rather the developers fix some of these major bugs first before continuing to add features.
  17. Thanks everyone. Just sent in a new space station with docking ports, and it works perfectly fine now. Docking is so much easier now!
  18. Thanks, that was my mistake. Time to crash them back into the atmosphere then...
  19. Hi everyone! I am a bit new to KSP. I've been playing it for about a month now. I am trying to create a space station, but I cannot seem to figure out how to dock my second part. It is my first time docking, and it is so hard. I keep coming in straight at the docking port at 0.2m/s or less (usually 0.1m/s) but it just doesn't want to dock. I tried turning off SAS, but still cannot seem to dock. Any help? Do I have to open a port to dock or something? The Extension of my space station uses a Clamp-o-tron and the main part of my space station I am trying to attach to has a Rockomax HubMax Multi-Point Connector. Any help will be greatly appreciated! Thanks in advance!
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