Jump to content

Skyenet

Members
  • Posts

    19
  • Joined

  • Last visited

Everything posted by Skyenet

  1. Personally I kinda like the setup we have going here... HarvesteR and the rest of his divine team focuses on making the game, while the mod community, especially this pack and packs like it, supply parts. Of course, it might not be optimal for the 'No Mods' crowd, but that\'s their choice (EDIT: This in response to the guy above me)
  2. Almost only counts with nukes and hand grenades... Though approximating is very Kerbal... I am conflicted
  3. Quick suggestion, that may or may not have been mentioned already., since I\'ve been playing with (manned) ICBM experiments. What would be great is a tab in the calculator dealing with ballistic (sub-orbital) flight. It could be done on the very basic level with input of velocity, angle of velocity, height over ground/target and whatever Kerbal\'s g is, at least that is my very basic understanding of ballistic trajectories.
×
×
  • Create New...