GavinZac's idea is great and would fit well with the game. As for the money part, I think it would be interesting to see a feature that allows the community members to act as the "private companies". Where they are able to purpose missions/challenges that the player can download into their game and complete to earn money. There could be a weekly or bi-weekly download for the mission set that the community has developed for that particular time. The missions would be classified by objective/payload type, risk factor, prestige level, and reward. There would have to be a standard in place to determine the difficulty level and amount of money rewarded for completion to keep the missions fair. The player would only be able to take on the mission that fall into their prestige level. As their prestige level grows they are able to unlock the higher risk missions. I know this would be require more resources from Squad in order to manage the community created missions for download. But it could add extra variety to the game that involves the community generated content. Another issue, that could arise is that since it would be dependent on community driven content, there is the possibility of a slowdown of complete halt in new missions purposed at certain times.