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Yerbs

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Everything posted by Yerbs

  1. If it slides around or moves like that you need to strut it up until HarvesteR fixes weights in the game (he should have to soon with ship sizes increasing for mun travel.) If you really want this situation fixed, please tell HarvesteR about the bug so that it gets his attention more and hopefully will make it rise on his priority list to fix.
  2. That\'s kSPs reaction to heavy weights, try connecting some heavy struts to the engine. That should help the problem at least.
  3. What the real question is gonna be is when you have missions and payloads, whats the most economical way of getting those up, and in what quantity.
  4. Thanks for the reply. Could larger fuel tanks (instead of stacking) decrease the lag of the game when building huge rockets? like http://gyazo.com/7ab238d6623651772f592eb6865aa720.png
  5. This is a really nice pack, thanks. I would like to add a few suggestions though that i think would benefit this pack and the game. - A 4 socket to 4 socket coupler (for center rocket reinforcement) - A single 1 to 1 coupler or mini fuel tanks the same thickness as your couplers to keep the rocket parts at the same level. - 2, 3 to 3 couplers ( one in a row the other in the normal tri shape) - A 4 socket to 1 (like the first one but for connecting to large parts) - longer fuel tanks (double, triple or quad the size and do the same for weight, just in 1 model) - if doable a thruster module to put more force on turning the rocket in the desired direction. - a longer radial decoupler (like 2 connected with a beam maybe?) that would attach and keep things more ridged.
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