twisted067
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Everything posted by twisted067
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
twisted067 replied to bac9's topic in KSP1 Mod Releases
Thanks for the fix! Much appreciated, can't wait to test this out after work!- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
twisted067 replied to bac9's topic in KSP1 Mod Releases
Ah my bad, I forgot to put the dependencies in after removing all my other mods. I tested this again, still get the same issue but with much less log spam. Here's a short video of the bug: https://www.twitch.tv/twisted067/v/70977987 Mod list is: B9 Aerospace, HX, Legacy (is legacy needed?), B9 AnimationModules, B9PartSwitch, Community Resource Pack, Firespitter, JSI, NearfutureElectrical, Squad. Got latest module manager. Logs: https://mega.nz/#!Ldk2jK6D!ZGOWZDKVcYK10EzcfmCTqbBVof4cywpc4TFciM1fvSA Lines 5334 and down show the error (in KSP.log). From the video you can see that using the stock part as a vessel root works, but when using a B9 part as a root it freaks out. Edit: I removed NearFuture and CommunityResourePack and tested again with the same results.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
twisted067 replied to bac9's topic in KSP1 Mod Releases
Hey guys, Don't know if its a known issue, but I run into a huge problem when using a structural B9 piece as the vessel root (starting part). In my case I was building a rover and started with the B9 2x2 panel for the base of the rover. When leaving the rover out in the world and returning to it, it only loads 1 part and I get spammed with errors. Here are the logs: https://mega.nz/#!yA9BEC6b!ip5tYkxhZil2nZrSIo4nLqDYvt96lnjm4Kxt9DgXp28 I did alot of testing to narrow down this issue to having a B9 structural part as the vessel root. Its easy to bypass this error, just start with a pod/unmanned pod instead of a structural piece from B9. Toward the end I had just B9 and another mod (Near Future) that I thought was causing this issue.- 4,460 replies
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[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
twisted067 replied to Papa_Joe's topic in KSP1 Mod Releases
I found what the problem was. I play with a few friends so we a bitbukkit repository with Git to easily update our mods. For some reason Git missed the plugin folder, its there in the repository but isn't recognizing it. I'll fix this, thanks! -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
twisted067 replied to Papa_Joe's topic in KSP1 Mod Releases
I can confirm I'm getting the same error, also noticed an error related to a missing .dat file. [EXC 02:24:26.760] IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ConnectedLivingSpace\Plugins\PluginData\cls_settings.dat". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) ConfigNode.Save (System.String fileFullName) ConnectedLivingSpace.CLSAddon.saveSettings () ConnectedLivingSpace.CLSAddon.OnDestroy () And: [EXC 02:24:21.366] NullReferenceException: Object reference not set to an instance of an object ConnectedLivingSpace.CLSAddon.RebuildCLSVessel (.Vessel newVessel) ConnectedLivingSpace.CLSAddon.OnVesselWasModified (.Vessel data) EventData`1[Vessel].Fire (.Vessel data) RemoteTech.Modules.ModuleRTAntenna.AddTransmitter () RemoteTech.Modules.ModuleRTAntenna.SetState (Boolean state) RemoteTech.Modules.ModuleRTAntenna.OnStart (StartState state) Part.ModulesOnStart () Part+<Start>c__Iterator25.MoveNext () Here are my logs, disregard the EXC at the bottom, these are the same logs I uploaded for a Near Future error I got. But you can still see the CLS errors. https://mega.nz/#!6BU3XQTL!XWeJWj-Lh91_JDvNDWVGhh9nHMs426rKH_ZOzVgM_6Y -
Yeah I'm not sure whats going on, or where to start debugging this one. Here's more detail: I have been playing for 6-7 weeks now with these mods just fine, never a problem. Finally decided to design a rover and get it to the mun. Rover is designed and put in a container on a blank ship now just to test. Ship is as follows: Pod -> container. Inside the container is the rover. If I leave the vessel on the launch pad and go to space center and back to vessel, the rover is fine. If i detach the rover and reload the same way, only 1 part of the rover loads and everything lags to hell, logs are spammed. Launching just the rover via runway and returning to it results with the same errors. Trying to debug this now, we'll see how it goes. Kerbalism wasn't the culprit sadly, though without it I was spammed with many Deadly Reentry errors. Edit: Decided to remove parts slowly to figure out what the problem was, first part i removed resolved the issue. The fission reactor by the Near Future mods, guess I'll be visiting there now
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Hey there, After updating a few mods I have run into a problem with loading an existing craft. I create an unmanned rover, leave it out in the world somewhere and load back to it. Only 1 part loads and I get spammed with errors: [EXC 15:13:19.355] NullReferenceException: Object reference not set to an instance of an object DeadlyReentry.ModuleAeroReentry.CheckForFire () DeadlyReentry.ModuleAeroReentry.FixedUpdate () Here are the logs: https://mega.nz/#!rREAzSAI!NCfqk9J_ExB3-Z2Lu_Bqw1Yv28Px06K-6gzkTT56ZKc I tried googling around to find a solution to this but have found nothing, any ideas what could be causing this? Edit: I removed Deadly Re-entry now I get the following:https://mega.nz/#!2VEhFYgB!coTsWzgRhEAg7IQ6boUu0ED8pnLv1K3RcKCLmOC_0wE
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
twisted067 replied to TehGimp666's topic in KSP1 Mod Releases
Thank you so much...this has saved me alot of trouble and now me and my friend can finally play lol -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
twisted067 replied to TehGimp666's topic in KSP1 Mod Releases
Any chance to fix the server not recognizing underscores in the part list when adding new parts from other mods? I don't feel like going into 700 config files to change the names -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
twisted067 replied to TehGimp666's topic in KSP1 Mod Releases
Is there an easier way to add mods or am I just doing this wrong. I'm going into game data folder and opening each parts for each mod and copying the part list over but it does not work. I have like 20 mods which adds up to about 700 parts... Is there a way to just add the mod name or the mods directory instead of listing each part? Or just a way to enable all parts without having to list them? -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
twisted067 replied to Alskari's topic in KSP1 Mod Releases
Hey I realize this works on .22 sandbox, but it seems that I'm missing some parts. I can't find any wall or floor sections for the hallway parts. In the OP I see that those parts exist from the imgur album. Any idea how to get these parts?