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Rocketeer
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Realistic Solar System Crafts - MEGATHREAD
BritOpsGaming replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
Your mistaken, this thread is for craft made for RSS granted but because of the realism overhaul mod which changes stats and allows for some part mods to be used for stand ins for engines, fuel tanks and other such items meaning that you would have to get the correct mods to make the craft work as RSS only re-scales the celestial bodies. This is also a showcase thread and the main post says that you can share you're craft files but does not imply you have to. There is also another thread which requires craft files to be uploaded which is the .24.2 Realism Overhaul Craft Repository. What I am not trying to do is discourage the sharing of crafts but I am just saying that the first post did not specifically mention that you had to put craft files of the crafts you are showcasing. -
Realistic Solar System Crafts - MEGATHREAD
BritOpsGaming replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
You do not have to post a craft file because everyone uses different mods making it very difficult to make it work in other peoples saves as some parts might have had their configs altered by the craft makers to fulfill more specialized functions. -
Hello I am looking for some like minded individuals to join me in creating a realistic Space Program. For this we will need people to fill roles in mission control as well as mission specific. Mods will be used for realism such as real solar system and ferram's aerospace research. Program positions: Director: BritOpsGaming. Assembly and Checkout Officer (ACO)/Payloads: Booster Systems Engineer (BOOSTER): Data Processing System Engineer (DPS): Emergency, Environmental, and Consumables Management (EECOM): Electrical Generation and Integrated Lighting Systems Engineer (EGIL): Extravehicular Activity Officer (EVA): Flight Activities Officer (FAO): Flight Dynamics Officer (FDO or FIDO): Ground Controller (GC): Guidance, Navigation, and Controls Systems Engineer (GNC): Instrumentation and Communications Officer (INCO): Mechanical, Maintenance, Arm, and Crew Systems (MMACS): Payload Deployment and Retrieval System (PDRS): Propulsion Engineer (PROP): Rendezvous (RNDZ): Trajectory Officer (TRAJ): There are also options for civilian contracts such as telecoms. For more information contact me and apply for positions below.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BritOpsGaming replied to InfiniteDice's topic in KSP1 Mod Releases
I cannot wait as this mod looks and sounds really good. My Kerboko IB just needs arming and we are good to go. By the way will the "7.62mm - automated aircraft turret" be a automated turret to put on bombers? And a request for R2: A quad 50 emplacement (ww2 CIWS), duel gun aircraft turrets and AT artillery pieces (field guns). -
[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
BritOpsGaming replied to BahamutoD's topic in KSP1 Mod Releases
These look perfect of of world mining rigs! I going to download right away. -
Mission Two: Multi-purpose Guidance and Telecoms Satellite One. Mission objectives: launch into a 45 degree inclined orbit at roughly 250km. Satellite to serve as first part of a GPS and telecoms system. Mission Outcome: success.
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Mission One: Tracking and Data Relay Satellite One. Mission Objectives: Launch a TDRS into a synchronous orbit with the KSC. Mission Outcome: Success.
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Mission Log: Mission One: Tracking and Data Relay Satellite One. Mission Two: Multi-purpose Guidance and Telecoms Satellite One. Mission Three: TDRS Two. Mission Four: MGTS Two. Mission Five: TDRS Three. Mission six: MGTS Three. First month review.
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UKSA: Flag/emblem: Rules: Minimal space debris, Most launch vehicles have to be reusable, Minimal loss of life and Missions must have a purpose. Current Roster: Not on Mission: Active: MIA:
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
BritOpsGaming replied to InfiniteDice's topic in KSP1 Mod Releases
InfiniteDice is there any chance for some artillery pieces, such as howitzers, field guns and mortars. -
OK, so i have finished up the basic model for my first part. It is a small service engine designed for satellites and small vessels and will hopefully run of mono-propellant. I just need to make a texture and rig it unity. Here's a quick render.
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tygoo7, HIADs are Hypersonic Inflatable Aerdynamic Decelerators. Which means an inflatable heat shield.
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Hello. I have started a project to design and develop a range of items to be used in your rocketry designs. I plan to make a series of capsules with PAPL (parachute assisted powered landing) systems similar to the Soyuz, also I plan to make some HIADs (hypersonic inflatable aerodynamic decelerators), rover parts, a les for all of the different capsules and I am also planing some utilities. Edit:
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UKSA - Mission logs. Centaur I + KCS I mission. Launch Information: Launch time: Early morning 8:30am. Launch Mass: 87.776 Metric tons. Max launch acceleration: 15.65 m/s squared. Launch TWR: 1.6. Total delta V: 5240m/s atmosphere, 5802m/s vacuum. Bob and Bill were ecstatic to find out that there mission proposal was selected for the agencies first mission but they consulted with the rocket division to create the Centaur I launch vehicle. The mission was a success that increased the budget for the next two robotic missions to complete the Kerbo-Synchronous Communications Network.
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Contents: Centaur I Mission.