Really glad of the 0.22 update, good to see KSP getting the restrictions that turn a toy into a game. I would like to suggest that it's very important to make gains / losses from science parts really explicit, I currently find them a little vague. Specifically, I have polar orbiters doing gravity scans, which state 180 science value and a transmission value of 60%. I don't know if the numbers are wrong, or something else is at work, but I'm getting 36, which is not 60% of 180. The second scan reads a value of 86. My suggestion is not that the specific numbers are either right or wrong, but that it's really important for them to make sense. Which they don't. Incidentally, a GPS minimap requiring a working satellite network would be awesome. More interlinked requirements result in more game in the game.