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eliteprodigy

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    Bottle Rocketeer
  1. Nope. I saw your post. See Above please. EDIT: The forum seems to updating threads weirdly. I did miss your edit, but the quote didn't it seems.
  2. This is not the case at all. During launch, I perform 3 things: 1: Toggle SAS ON, 2: Hold SHIFT until Throttle is MAXed, 3: SPACEBAR and liftoff. The only thing MJ is doing differently than myself is that I typically reduce throttle to 2/3 (I'm going off of YT videos here, and this is what has been working, no idea if I'm flying the things right) once I get to ~6-7Km. MJ goes Full Throttle all the way through Stage 1 (I can't get past that because it separates the top part of the module every single time MJ flies, so I'm not sure what it will do in stage 2). HOWEVER: I've managed to successfully pull off all 3 stages of the rocket (a couple times) without MJ turned on using full throttle all the way through the first stage (I had to take the MJ part off though, because I catch on fire when it is on, again this doesn't make sense).
  3. I'll make some changes and test, but this does not explain why this only happens when the MJ addon is flying my ship, and not me. As I've mentioned, aside from adding more struts (the ones strapping it all down up on the upper section) and the MJ part for MJ to work, I have this exact piece already in orbit. So something is not working like it's supposed to. Be it the addon or the engine running the addons interfacing with the underlying Core. The thing should work either way, if it's not going to work. I mean I get that "**** happens in space" but this is happening consistently. I can consistently stage the entire thing to orbit manually, just not very well. I enjoy making the rockets more, which I why I was so happy to see this addon (it's also why I purchased the game, otherwise I would have just stuck with the demo and eventually abandoned it when I got tired of building things). Also, my nose cones are popping off before I even hit the ignition switch. The struts should have a note saying they de-couple on their own. This is an issue with the underlying game I'll eventually be bringing to the devels. The parts aren't always described with enough detail. They've spent more time trying to make the parts "fun" and "quirky" in the name and description and no where near enough time making them comprehensible enough for someone to be able to sit down with the game and have fun building on day 1 (unless they only planned on people playing the game who are also NASA engineers). The Wiki is not helpful often in this respect either. OSS games can sometimes be plagued with this issue, but more often than not they're documented even better than this one is it seems (though my experience with OSS games is fairly limited, my experience with OSS software is rather vast, so this may be an issue of quantitative vs. qualitative data, but still, I bought the game, I expect thorough documentation). This is a digression though, and has very little to do with this MOD.
  4. I just tried launching the other half of my space station, and similar problem, everything is falling apart, my one engine runs out of fuel before all the others even though they've all been running for same amount of time, and then it just falls off, even though there is no separator ring there. This mod does not work. Major, major issues here. EDIT: I also looked at the Log screen, no errors but it shows things just randomly separating. My nose cone fell off one of my fuel stacks this time before I even lifted off. This stuff keeps happening, and I've checked, double checked, and checked again that everything is connected properly. There is no logical reason for this ship to work perfectly when I'm flying it, and randomly start to fall to pieces with the MOD in use. Also, flying without the MOD part on, the ship is fine. Flying manually without the mode enabled with the part on causes my ship to turn into a giant ball of flame at around 50Km or so. Is there a place to export these logs? I seem to be only able to highlight one message at a time. There is no way in hell I'm spending 2 hours copying these log messages for submission like this. I would gladly supply the logs to get this fixed. Without this add-on, I really don't care to play the game and would likely end up doing what I can to get my money back.
  5. https://www.dropbox.com/s/cdbtc4l1davf3z2/screenshot0.png https://www.dropbox.com/s/pgsd2widsgagay9/screenshot0-modified.png The first image is just the rocket. I drew on the second to point out where it's breaking in space. This happens every time the first stage is over with or without auto staging when I have auto pilot enabled. Without Auto Pilot, the rocket is fine. I actually have this half of the space station orbiting already, I was just trying to put it up there with the MJ addon to make the orbit "better" because I'm pretty sure the orbit I setup is garbage. Which is why I got this addon. I like building the rockets, but I don't really care to fly them. Without this add-on, or some similar feature, I've just wasted $23. I wish they would just move this functionality into Core.
  6. Every single time I launch with Ascent Guidance, the top part of my space station pops off, and I have it mega-strutted down since it happened the first time. Manually launching does not cause this. It's coincidentally the spot where the MechJeb part is placed as well.
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