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Norgg

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Everything posted by Norgg

  1. Ah, not quite what I meant but that's probably fine. If you go to https://github.com/medsouz/StarSystems there's a "fork" button at the top right, which automatically creates a copy of the repository in your account which is linked back to the original. If you do that and push changes to that it'll give you the option to submit a "pull request" which notifies the original author and shows them what you've changed, allowing them to pull it back in. It's a pretty nice way to do some collaboration and then discuss why you've done it and what it does. I've pulled your changes to my repo now, will take another look through when I get a chance.
  2. Yeah, you won't have permission to push to medsouz's repository. The normal thing here would be to fork the repository on github and push the changes to that (either editing .git/config or using "git remote set-url origin https://github.com/USERNAME/OTHERREPOSITORY.git"). Then you can make a pull request to ask for changes to get pulled back into the main one.
  3. Yeah! It's really strange that the behaviour is different between loads and that it sometimes works absolutely fine. I think there's got to be a race condition in there somewhere where somehow the ships get loaded before planets get moved around or something, but I couldn't track it down myself...
  4. Hey AlonzoTG, I'd been having a hack at this myself recently too to try and stop the problem with launches. Were you basing it off the most recent git version? It might have been my most recent commits to it which caused the planets to move at double speed (though that manual update also stopped the launch into black hole orbit issue). Medsouz is still around and accepting bugfixes for this if not actively working on it. If you send a pull request with these fixes he'll probably merge them in. Would be interested in seeing what you've changed. - - - Updated - - - Is that the bug where when you load a savegame it sometimes throws ships in orbit around moons into orbit around the black hole? It seems that under some conditions the orbits are loaded incorrectly, then KSP makes a call to recalculate the orbit and that moves it. It happens much more frequently on the first savegame load after starting KSP, but subsequent savegame loads are less likely to have the problem (but not immune). I spent ages trying to figure out a way to work around or fundamental cause for that without success, pretty sure it's also an issue with the official release but I should check that again.
  5. Okay, this is really awesome and it's so cool to have the extra stars and I'm going to play the hell out of it, but could you maybe reconsider the name for the black hole? It distracts me every time I see it because http://en.wiktionary.org/wiki/blacky
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