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SomethingOrAnother

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Everything posted by SomethingOrAnother

  1. Hello all! I need some help understanding the specifics of how KSP renders and calculates the collisions between parts and vessels. Long story short, I've been attempting to test build some "space missiles" in a primarily stock game that me and a friend will eventually be save sharing in. The exact purpose of this testing is to make some missiles that can do damage to other ships in orbit. The trouble I've come to, however, is that nothing seems to be working, hardly at all, let alone reliably. I started with classic Macey Dean style LV-1 Ants attached to Oscar tanks, but those never did anything. I've since slowly upped the size and speed of my projectiles, but to no avail. My most successful design was just a straight RT-5 Flea, but even those had a close to 70% failure rate. I've noticed some of my projectiles just phase through the target, which I suspect is to the game not rendering the physics fast enough and the missile passing through too quickly. But even when they hit and things explode, there's never anything done to the target vessel. It seems like using parts that have a higher Impact Tolerance than the target parts is also useless, as those just explode harmlessly as well. Here's the actual question: How do the collision physics work? Does Impact Tolerance or anything else have a major impact on how the game calculates and renders the breaking of parts? Is there something that I'm missing here? I feel like every other time I play this game I could rip space stations apart with an accidental burst of RCS in the wrong direction, but the moment I sling 2T projectiles at 250m/s, the kraken just blocks my shots.
  2. Hello all! So i've been trying to set up dogfights with Korea era planes (10+ at a time), but ive come to the problem that after i set my planes to start fighting, they either never engage each other or if they do, instead of properly fighting they follow each other in a continuous climb to ~15km where they can no longer maneuver, until they stall, only to repeat the process. Mods installed (that could affect the planes) -FAR -Tweakscale -Kerbal Joint Reinforcement -Firespitter Perhaps we could get a max altitude in the AI flight options?
  3. Hello, wonderful mod you've made here, much better than it was when i first got a hold of it. But i've been having a small problem, that being, as far as i can tell there is no way to fire the turrets and cannons from an action group or from the weapon manager. I mean i do love the turret system, its just that sometimes i just want my GAU-8 to work like a normal cannon on my plane without the mouse control (gamepads and the such) So if there is any way to bind it it would be nice if you could tell me about it, or if it isn't in, could we get something like that? Thanks (also sorry if this was brought up before, but i ain't going though 256 other pages for it)
  4. Okay, people if you want to join me you have to pm me your email (with proof you own KSP) so i can send you the ksp file we will be using. Once you do that i can add you to the list and give you the full rules. Thanks
  5. No, multiplayer was too much for the game to handle and often caused it to crash on loading And and turrets are fine as long as they are attached to the main ship. EDIT: also if you could PM me your email with proof that you own ksp ill add you to the war.
  6. Ok in the morning ill send you the ksp file but ill need you to pm me your email with proof that you own ksp (a steam account with it on there would do great) I don't want to be feeding no pirates Ok? Also there is another guy in this too...il tell you about him later
  7. Well we all have to start somewhere and if you would like I could lend you a few of my ship designs for some ideas. But if you are interested ill link you the file with the complete rules
  8. I couldn't find any better place on the forums to post this so i am posting this here. (Mods if you feel this belongs somewhere else please move it) Anyway i am looking for someone who could join me and my friend in a little (well not very little) space war. It will be a modded KSP folder that i will supply. Rules: Types of Ships: Carrier: It carries other small ships and is defenseless without its fighter crew. Battle Cruiser: It has weaponry capable of taking out capital ships and cannot house fighters. (other types will be added as they appear) 1. all ships are to be manned 2. no taking control of an enemy vessel unless it is void of crew 3. all ammunition is to be kinetic type 3.2 all anti-capital ship weaponry is to be unguided 4. colony ships are to mark controlled planets 5. Kerbin land is to be a 100% neutral zone, (all other planets and moons are up for grabs) 6. civilian ships (medical ships, rescue ships, colonies) are to be completely unarmed 7. A ships is ruled captured when it can no longer defend its self (and cannot escape) or is void of crew. (more rules will be added as needed) If you are interested or you want more info just reply down below.
  9. Hey i just got done playing with some air to air combat and i experienced some issues. (air-air conditions i was facing) i was using mechjeb to hold the enemy plane at ~1000m while i came up behind it and fired away. 1. Most of my missiles just started a corkscrew pattern around the enemy plane. 2. once i switched vessels in the middle of firing my missiles and they came to the sending plane and hit it. 3. While firing my missiles my plane tends to dip due to the weight displacement and unevenness. (could you lighten the zephyer weights a little.) These may just be my problems but its always good to let you know.
  10. Hey ID as far as i could tell i couldn't see this idea anywhere on the thread yet. But i think it would be really nice if we could get maybe an auto-tracking 88mm flak gun or something along those lines that would explode at the altitude of the enemy IFF (maybe they could do more of a splash damage then having to directly hit the plane). If the mods complications are too much for this that's, fine i understand.
  11. Can you still get me the old Mach 5 version (it was a huge selling point for me cause I needed a FAST plane i could use as a joint strike fighter) (also I really like the f4) so please odo?
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