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AgaPoppa

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    Curious George
  1. gah! 0.23 is gonna produce an attention gravity-well, for me! Gotta love the ongoing development (and +1 to its' community/fora antecedents). srsly though - wish there was an electronic whale mix, in-game Or even a dynamic, layered background, like Child of Eden, that Mizuguchi Xbox game. Agreed on the one-key Osmos (which I flatter myself I have glimpsed the method of, w/out having quite pulled it off, in actuality). Still, tidy & beautiful game. More generally, I hope that KSP, et al, are riding a big meme wave, which - fingers-crossed - is the harbinger of our species heading back into RL cosmic exploration. Space is the oldest black! I'll definitely check out the android toys, for mobility's sake - and my kids play with the kerbalizer, occasionally (meh, imo)
  2. Hi! I have applied my nascent rocketry knowledge (acquired exclusively via a few days with KSP) to another game with which I am enthralled: Osmos HD - and I'm completely amazed to find that the ballistics still work! There are only Level Based hoop jumps in that game, applying orbital mechanics to propel & steer a "galactic mote" through various challenges. But accelerating in the right direction - and at the right speed, timing, and using an economic amount of force - to alter your flight path becomes very, very intuitive, after having had my Kerbal perform a midflight burn course correction or three. Osmos HD is not a rival for KSP, btw - only a vastly different (and cool) application of arguably universal math and mechanics; but I wonder if there are any other geeky apps/games/sims that utilize the same synapses as these two games - which I am finding to be way good for my meager brains! Please share anything (games or otherwise) of a similar bent, & I'll go back to flinging my Kerbals off this rock (while munching on Fig Newtons)... I wonder what real rocket scientists say, when a problem is too simple? "Well...it ain't brain surgery."?
  3. This description of the maneuver node was very helpful to me, just now; as I had been doing this (poorly) by guesstimating, kinda... (I really should rtfm!) This is gonna make getting 'round wayyy easier Anyway: Thanks for posing the fellow new rocket scientist question, Mr Trendall, and for the succinct assistance, Sirrobert
  4. Hello! I am wholly new to this amazing game(/sim?), and am having a blast(off)! I have deliberately avoided the sandbox, thus far (despite my 12-year old's preferences), and am playing 'through' in career mode - so I'm being exposed to the new technology capacities as a true Kerbal! <hums the Brunnen-G Fight Song> I nearly always play through new games in career/storyline fashion, and was completely unaware that this modality was a new feature, when I purchased the game a few weeks ago. Career truly rocks, thus far! In any case, I am currently exploring the limited potentials of what I now see is a purposefully phased set of gear, while executing a desperate crew-rescue mission. My first reliable, multi-stage orbiters ultimately stranded Jebediah in distant solar orbit after a near Mun-miss; and he now cavorts in a cold,dead can with - presumably - a gross of Kerbal Bars and some magical source of O's. I check in on him, occasionally, while my research (enabling his rescue van) continues - and he seems happy enough, still. Ecstatic, actually. Maybe it's not O's he's subsisting on? The similar tale of ]tfabris has also been very enlightening - though I've gone a somewhat different route, with my local program. I'll have many questions, I'm sure - I have thousands now! - but I've currently achieved Level III on everything, and Science to IV, because I needed the Lab(?!) to hasten the other lines of inquiry. Still can't figure out the batteries, the Comms unit, OR which way East is. Ever. And my craft are wacky - but they're perfectly safe, I swear! That said: my current default orbital model reaches 10k atop four Rocko BACC solid boosters (+ four liquids, for steer) which throw up so much launch torque-spin I had to skew-mount 4 Sepratrons, placed at about 10:45, and firing in the initial stage, just to counter the crazy rotational forces. Weeeeee! This probably does explains why I'm always mis-placing East, tho'. And soon enough I will have gyros! And a better single-seater pod. For some reason. And if I had a build-tool wish-list req, it'd be for a stage-specific center-of-mass/thrust indicator. But - wow - are multiple pods (for a rescue ship) even a possibility? How can I then land two? Orbit one, I'd guess - but how to stage ship #2? Is it even possible to do an EVA ship switch? Should I be using other common abbrev's? And why is Bill such a putz, anyway? Ooops...sorry...newb question flood....ack! Anyway. Thanks for tolerating my too-ebullient greet & please do share any tips, help, support or deserved chastisements AgaPoppa ***YO-WAY-YO / WAY-YO***
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