Jump to content

benjamg

Members
  • Posts

    9
  • Joined

  • Last visited

Posts posted by benjamg

  1. @dagobert: Generally I've found just reconnecting to the server has given me more kerbals to play with in Career mode, however the fact the 'story line' contracts, other than the first three, only seem to be doable once per server rather than once per play made if very hard for players to get enough money to do anything. So it's not the only issue you'll face.

    Currently I play in science mode with other people on my server, gives some progression at least.

    As far as I'm aware ore generation isn't the same for each player either which will lead to problems with shared mining outputs later on.

  2. Just started a v1.0 server with locked down parts and it's complaining smallBooster.sm is not a valid part.

    This is sort of reasonable as the part is called smallBooster_sm in both the client and the server parts list, however I'm not sure why it's deciding to tell the server is has a . instead of an _

    Can anyone point me to where I should start investigating this?

  3. Hello, thanks for making such an awesome mod!

    I was wondering if anyone else was having the same problems me and my friend were. We decided to download a bunch of mods and for some reason the parts list just doesn't want to work with us. For example we can only load the Kethane drills and the 1.25 M drives (or usually just anything 1.25 M)from the interstellar mod. Is there any idea on how to fix this (we noticed that the parts names would sometimes have their _ replaced with a period but we managed to fix all these but it still doesn't work. Any ideas?

    How did you get around the fact the kethane maps reset each time you connect? or is it only me that gets that issue.

  4. when I try to use a mod part KMP says that it is prohibited, is there a file I need to tweak or a patch.

    now how will is have aircraft carrier wars with my friends :(

    You, and the server itself, need to have the part you want to use in the KMPPartList.txt file. There is instructions in the readme file for the server on how it do it. If the server doesn't have it enabled you are out of luck though,

  5. A couple of the mods for KSP, notably kethane, use the persistence file that is essentially regenerated each time you connect to the server and so resetting all the data for these mods. Looking at the code it doesn't look like there is an easy way for a mod to inject persistent data into the system as it stands, although my c# is very rusty so I'm happy to be corrected on this. I'm mostly wondering if anyone knows of a workaround for this.

  6. Would anyone be able to tell me if Mechjeb is compatible I've been hosting a server for me and some friends, and we were wanting to start modding the server, so I've added the mechjeb part names to the KSPMPblahPartlist.text file and distributed it amongst my friends. However on launching a ship with a mechjeb part attached were all still getting the "ship has prohibited parts sorry". Ive tried the part name within the part.cfg file and the part name on the folder but to no avail. If anyone could provide a solution or give me a hand it would be very much appreciated! Thanks.

    You need to add the following lines to your KMPPartList.txt. I have this file in both the KMP Server directory and in my client one where the part list file game from (see the server README.txt)

    mumech.MJ2.AR202

    mumech.MJ2.Pod

    After that it all worked with mechjeb happily. It the autowarp will try and warp in physics areas too which isn't allowed doesn't seem to hurt anything though.

×
×
  • Create New...