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cyoung_mi
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About me
Rocketry Enthusiast
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Thanks for the scripts.. FYI, Might be good to check for available engines in the Landing script.. With no engines activated.. it throws an error. Tried to push Infinity into the stack. At Archive:/spacecore/landing, line 28
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I've never created a mod before.. it's it as simple as just doing a "find/replace" and changing the part names in the mod? Seems like a pretty simple thing to do, surprised no one has done that yet. Perhaps I'll take a look.
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
cyoung_mi replied to cybutek's topic in KSP1 Mod Releases
I just don't understand why this isn't STOCK ... Maybe in 1.3 -
Do you feel KSP is ready for 1.0?
cyoung_mi replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I would have liked to see a few more beta releases, sounds like they are cleaning up many of the current issues though. Would have been nice to see Unity 5 and 64bit support, as well as multi core support. -
Graphics flashing colors issue
cyoung_mi replied to cyoung_mi's topic in KSP1 Technical Support (PC, modded installs)
Great work Yakky! I get the full color screen quite a bit too.. ( the VAB image you posted. ) I have never used FAR, but I'm wondering if it's a Module Manager issue then. Hope Squad can get it figured out.. -
I'm having an issue after a while, where I get a color flashing issue.. ( or somethings it's all just color no game ) https://www.dropbox.com/s/xayft4v0hn40ejw/KSP.MOV?dl=0 I have a Mac mini 2.3Gig i7 Intel HD Graphics 4000 1024Mb Running Yosemite 10.10.1 Ksp 0.90 Mods installed: Kerbal Engineer KSP-AVC ModuleManager 2.5.4 Herbal Alarm Clock
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[0.23] Panda Jager Laboratories Parts Pack
cyoung_mi replied to Sethnizzle's topic in KSP1 Mod Development
I went ahead and modified the parts to the Goo and Science Jr work the same as the stock, ( only usable once before needing to be cleaned ) and also put them in the tech tree with the stock units. Much easier to build nice science landers with these smaller parts. -
[0.23] Panda Jager Laboratories Parts Pack
cyoung_mi replied to Sethnizzle's topic in KSP1 Mod Development
I hope this is still in development, and hope to see an update and balance for the new 0.25 -
Download page not loading properly
cyoung_mi replied to MooseCannon's topic in KSP1 Technical Support (PC, unmodded installs)
Did you wait Otis? hahaha No one wants to wait for the new release.. Heck look they are already talking about 0.26, and most of us don't even have 0.25 yet.. haha But seriously.. I am trying to wait.. I can't even get my download to start.. I know they just moved over to multiplay.co.uk but I think maybe they need a few download servers for release day. -
Download page not loading properly
cyoung_mi replied to MooseCannon's topic in KSP1 Technical Support (PC, unmodded installs)
I have the same issue, guess I need to wait an hour or something.. Maybe squad should check out SquareSpace.com. Their servers never go down.. Many shows and podcasts have tried! -
[Mac] KSP Manager for Mac OSX 10.7+
cyoung_mi replied to JnyJny's topic in KSP1 Tools and Applications
Looks like this app is no longer under development?? we are on 0.24.2 almost 0.25 And it looks like this has not been updated since 0.17 -
Perhaps I'm missing something. I'm on a Mac 10.9.4, running Java version 8 update 20. I downloaded the version from the first post, and am running it from my download folder. After running, I get a pop up that asks me to select my KSP folder, with an OK and Cancel button. When I click ok, it goes away. Is there an issue, or do I have something setup wrong?
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Just checking in to see if there has been any advances on this.
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Challenge: The VERY first kerbals on the mun!
cyoung_mi replied to Souper's topic in KSP1 Challenges & Mission ideas
Great Archive.. Is there a Archive for past Mac OSx versions as well? Looks like the first working OSx version was 0.10