Jump to content

Noctrian

Members
  • Posts

    24
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. whats the eta of a .23.5 version of kerbal engineer? as in a stable version. Hope I'm not being pushy, I'm just curious.
  2. I submit the Idea of a Blue Giant class star (Wikipedia article). so something many times larger than kerbol, which is similar in size to Jupiter
  3. Yeah I planned for it to be a lot like that, I plan on making it burn through fuel quickly, but produce more thrust, with a few other interesting characteristics of pulse jet engines.
  4. Thank you, this really helps, I had almost given up on the project, for now it will be stock smoke, later I will try the FX system. I am considering retexturing (still can't retexture, forgot how to open the models in blender and unity) the xenon tank to be the AcroSmoke container, right now the whole project consists of a config edited lv-1r. soo... yeah, not much progress.
  5. I was wondering if you could help me with the mod I'm working on, right now I have nothing and no Idea what I'm doing, but I'm working on a part to create smoke trails, eventually I want to do more but I'm lost as it is.
  6. Update 12/2/14 I have started on the acrobatic smoke part, It seemed like the easiest part to start on. Initial prototype is a modified LV-1R, although I'm having difficulty modifying it to produce particle effects but not produce thrust, I think I'll take it out of propulsion and put it into utility. If anyone knows how to configure it to produce a particle effect that toggles on and off, let me know.
  7. Update. New concept art for acrobatic smoke
  8. thanks, also you guys, any help would be greatly appreciated.
  9. Hello everyone, I am pleased to announce the beginning of something I have wanted to do for a very long time, my own mods. this will be the place I put the stuff I do for myself and others. I have essentially no experience going in, so the development of my skills as a modeler, texture artist, and coder is something we can share together. I hope to have some stuff up in a week. Goals for me to accomplish (subject to change): -pulse jet engine. (no Idea how I would make it work) -2 man Mk-1 cockpit. (again, no Idea how to do that) -Mk-2 fuselage inline vtol fan and engine, with support from qfeys' throttle control avionics. (don't expect much work on this for a while, so much stuff I have no idea how to do.) -Inline landing gear fuselage sections. (this is getting silly, I don't have any Idea how any of this works) -Mk-1 to 3 fuselage cargo sections for rover deployment. (again with the silly goals, I don't know how to animate, texture, or model, let alone code, how do I plan to do this) -radial acrobatic smoke emitters based on new particle effects system. (you did it again, made a goal to do something you know you don't understand) -stop arguing with myself () Short-term goals (subject to change) -stuff
  10. you could make an inverted adapter so that you can make things that actually look like planes. also mk3 fuselages with LFO so that you can make shuttles that are somewhat useful. please critique my comment guys, my best ideas occur in response to critique.
  11. K, I'll get to work on some concept art, still learning to texture and model so, I won't be of any use to you in texturing for a while. (update) Concept art is coming along nicely. started to retexture stock mk 3 parts, a still lost but staring to figure it out.
  12. I agree, I was looking for some accessories for KSP and other space/sci-fi sims, you know to enhance immersion, I found a complete lack of anything that would suffice.
  13. My offer and suggestion still stands if you want. Just clarifying as no one seems to have taken notice of my posts.
  14. one thing I think you should do is re-texture the mk 3 to mk 2 adapter as it uses the same texture as the mk 2 to standard fuselage adapter. the only difference is the mesh and the anterior mk3 plate.
×
×
  • Create New...