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Daveorock

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Everything posted by Daveorock

  1. I realize this, and it isn't a problem. The problem is that every time I, myself (one player) restart ksp and connect to the server, all of my kethane/mapping data is gone. I have no maps and no scans, and all of the kethane deposits have regenerated (in random locations). It happens even if the server never went down, but it does not happen if I simply disconnect and reconnect, only if I actually close and reopen ksp does it wipe the data.
  2. Is it possible to have ISA/Scansat, kethane and KMP play nice? I've been having troubles with these mods because every time I close and reopen ksp and connect to my server, it resets all the data and not only do I loose my maps, but the kethane deposits are different. Anyone know a way to fix this or will I have to go without?
  3. Here's a more fleshed out version for a scientific request system. I had this idea on my own and was about to make a new thread but found that is was being discussed here (and I still want to get this out there, I would be scorned for repeating ideas had I made a new thread). These are my thoughts of how something like this should go down: Every once in a while (couple of days or a week), several experiments will be created/made available for the player to accept or decline, they would have scientific and/or monetary value for completion. The experiments are based off of pre-made entries, but with some randomness. Examples: Study on the growth of Kerbalis Arboris in microgravity Kerbals: 3 Time: 1 year Location: In space above Kerbin Reward: 40 science and 100 credits Study on the effects of space on aquabears Kerbals: 1 Time: 4 days Location: In space high above Kerbin Reward: 15 science Study on which way buttered bread lands on the Mun Kerbals: 2 Time: 1 hour Location: Surface of the Mun Reward: 10 credits Study on life, the universe, and everything Kerbals: 42 Time: 10,000,000 years Location: Deep space Reward: 99999999 science As you can see, they have different requirements, which can be varied randomly (a random value between two predefined limits). This could apply to Kerbals needed to conduct the experiment, the location, and reward. The experiments could even have more difficult versions after a prerequisite version is completed. An example being after the aquabear experiment is done, it can be done again but near the sun, with a slightly different prompt of, "Study on the effects of radiation on aquabears." Stuff like that could be randomly created for even more varied and numerous experiments. Here are some additional features: -Experiments can be done in bulk on one vessel -Can be transferred between vessels (so research outposts/space stations can have new stuff to do) -Some need to be returned to Kerbin, others can be discarded/transmitted -Some experiments could serve as prerequisites for discoveries (e.g.: an experiment on gasses in space would need to be conducted before the player could harvest said gasses from other planets, instead of unlocking the ability by doing completely unrelated scientific experiments *ahem*unlockingwingsfromsurfacesamples*ahem*) -There could be many experiments available at once, and a sorting function could be implemented (if the player was going to Duna anyway, they could check for experiments that need to be done there) -Once an experiment is complete, a small alert will pop up, similar to those seen when scientific data is received, possibly giving the result of the experiment for the player's satisfaction -From the list of experiments, the player can choose any number of them to add to a temporary cache. Before launch, they can add certain experiments from that cache to an experiment hold or science lab, which is where they will be stored/conducted. Here are some benefits I could think of: -Players would have a use for long term space missions -Space stations would have a use other than refueling and construction -Players might decide to go places they otherwise wouldn't have (without incentive) -Research stations would have a functional use (arctic research bases, anyone?) -A method for making credits that makes sense (if other companies were paying for the experiment to be done) -A reason (before life support is implemented) to restock and visit space stations -A new varied and interesting function of the game All in all, I think it's a really promising idea that should at least be given some thought by the devs. There could be hundreds of basic entries that can be randomly modified to give thousands of different experiments (and spread out would last a long time), which would add a great new mechanic, not to mention that this sort of stuff happens irl (or will in the near future).
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