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Everything posted by 95tiger59
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KSP Admin Building Staff Detailed In Shacknews
95tiger59 replied to The Jedi Master's topic in KSP1 Discussion
the space center hasn't figured out they can put unmaned cameras next to the rockets to make videos. thats why he has the suit on -
good games are remembered so time after their time. Unique games are remembered for eternity
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Right from the beginning. I remember the feeling of getting my first rocket into orbit. and then pondered on how I would get it to come back down
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Are larger "flags" possible?
95tiger59 replied to CatastrophicFailure's topic in KSP1 Gameplay Questions and Tutorials
1. really should be in the questions forum 2. Although you can't change the size in game I wouldn't be surprised if somewhere in the cgf files there is something to do with the flag size. either that or it has something to do with the part model -
Transfering fuel ect
95tiger59 replied to crazyewok's topic in KSP1 Gameplay Questions and Tutorials
fun fact you can also transfer fuel through kerbals and asteroids -
yup, game doesn't care how you get the science as long as you do the experiment
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im hitting 2 years early spring this year. I almost kind of miss not being good. Having the awesome feeling when I finally got a rocket into orbit before I knew how to gravity turn. Before I could Land a rocket on the mun in one piece. Before when a kerbal went interplanetary it was never coming back. And I looked in awe at those who could do these things with ease, they were wondering where they went wrong in their math calculations for their grand tour ship, and I was wondering why I kept crashing whenever I did err attempted a mun landing. I almost wish I could forget
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It as been decided. The original three have ascended the physical universe they have achieved such level's of SCIENCE! that they have learned more then we can possibly know. ALL WILL BOW TO THE FORBIDDEN ONES!
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Any cool landing spots on duna?
95tiger59 replied to TheScareCake!'s topic in KSP1 Gameplay Questions and Tutorials
I don't quite remember were it is but their is a face on duna you can land near but I don't know the coordinates. -
there is an extremely small chance it could be water as the pressure might change waters boiling point enough, but we don't now accurate readings of the temp on eve to know for sure. I personally think it is rocket fuel
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Zooming / panning in map view is too coarse
95tiger59 replied to tent405's topic in KSP1 Gameplay Questions and Tutorials
Im not sure, your mouse may have options linked to this but I don't think the game does -
Im going to assume you want a full tank in orbit, your design looks pretty decent. Im going to assume its for refueling a station. I'll tinker around to see what I can come up with, mostly to see if it is going to a station if it is more cost effective to do multiple launches but not filling the tank all the way
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it would be better to do it in Laythe orbit. The smaller the orbital path the easier the rendezvous is. Which is why rendezvousing in solar orbit, is hard to get very close with it
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I think that more planets would be nice, but we need more work done on the existing ones. Its like having 10 lego sets but it didn't come with all the pieces and here is 5 more sets that don't come with all the pieces
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How to make parts more expensive
95tiger59 replied to Algiark's topic in KSP1 Gameplay Questions and Tutorials
I would assume in the parts cfg file they have a fund counter now -
quick kill it before they multiply even more! or if you get a third one you can have your whole team be jeb
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Interesting ways to take off from the mun.....
95tiger59 replied to Cerberus738's topic in KSP1 Mission Reports
I was using rcs ports as engines for a challenge and massively underestimated how much I would need to take off from the mun so I drove a rover with monopropelant on it from the other side of the mun to this lander, refueled it and ended up getting the kerbal out and having him jetpack the rest of the way because I ran out again -
Bases,Rovers,Satelites and Stations have purpose now
95tiger59 replied to 95tiger59's topic in KSP1 Discussion
I'm sorry if i wasn't clear. The contracts that wan't you to explore a certain body only need science to be done to be completed; from orbit and from the surface and can be transmitted and even have a value of 0. What all of these allow you to do is when you gain these contracts again you can leave these permanent installations there so you don't have to launch another rocket. just transmit science from orbit and surface and your done -
You, yeah you forum goer. what if I said that the next time you get contracts to get science from a body multiple times there was an easy way to do it? thats right folks these now useful constructs can make your career mode easier and give you a long term payout. \ *inhales* so guys what do you think? will you start using these things more now that they have a purpose?
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How Do I Change Funding Amount ?
95tiger59 replied to Cdr_Zeta's topic in KSP1 Gameplay Questions and Tutorials
this is such kerbal logic right here, but as tery said just going in the save folder you should be able to edit it easy -
you must be doing a killer gravity assist to do that, any chance you could post a picture of the encounter/sundive? I know you wrote it down but it will be clearer if I can see it.
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Parts Listed as Experimental
95tiger59 replied to CumpyLustard's topic in KSP1 Gameplay Questions and Tutorials
they basically allow you to use the part until you finish the contract, I got offered to test the mainsail before I even had the lvt-45 -
Kerbal Model Rocket launch + a little bit of cinematics
95tiger59 replied to Strainborm's topic in KSP Fan Works
Daru- oh wait this isn't youtube model rockets really are the best, even better when you can't find where they landed