d4rkpow3r
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Posts posted by d4rkpow3r
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im talking about todays 0.9 beta, from steam, and i figured out the launcher was messing up and starting x64 even though i had it selected not to. its fine now that it launched 32bit version normally,
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ok i have just checked and its the same on the 32bit version
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oh thanks, in that case ... TO SPACE!
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Hi,
Is anyone else having this issue? i just updated to 0.9 but right at the start it seems all the buildings are already at level 3 and i can't upgrade them, however when i go to launch a rocket it tells me it is to heavy to launch, as if the launchpad wasn't upgraded
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I just installed the latest dev on 0.24 but i am getting a unhandled exception when i try to connect to the server, anyone else have this problem?
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Go to IVA view. There, you can direct your gaze at the navball on the instrument panel and ZOOM!!! http://i.imgur.com/lWWXkbt.png
I pretty much land in that view all the time =P so much better
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I can't seem to upgrade parts, i have everything needed and the tech for it but i can't even store the science research from the lab anywhere? what am i doing wrong? I want to upgrade the 3.75m electric generator but it still cannot store science even though i have the experimental electrics tech
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I love this mod! But I have found that to bring out it's best qualities (especially visually) it helps to get other mods to "share".
It's a learning process for sure!
Sweet, I think ill be using the heavy drill for ore and the small one for kethane, thanks for the info, the Auger looks kinda crap without animations.
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Also tried with the Auger drills deep in the ground and still they don't seem to do anything at all, can anyone help?
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I can't seem to get my Augers to work and mine ore, im landed in a nice big spot on the Mun with ore (already scanned), but when I press deploy on the Auger nothing happens, am i doing something wrong? here is a screen shot
Micro Engineer [v1.8.1 for KSP2 v0.2.1]
in KSP2 Mod Releases
Posted
Love it, only missing a suicide burn timer