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AlbertoKermov

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Everything posted by AlbertoKermov

  1. It's on the last page: https://www.dropbox.com/sh/5vgw66kjqhu085m/AAA809ZmJlOuteos_6_oRoWRa?dl=0
  2. Is there a mod for which EVA actually has a purpose? Like fixing things and the like? I know about KAS for moving stuff around. But say, rescue satellites, fix them, fix solar panels on a space station, etc.
  3. Someone posted a link to one that works with 1.1.3, that's the one I'm using.
  4. Go here https://github.com/albertovillalobos/sovietpack/releases/tag/v0.1.1 Clickl on sovietpack.zip Stick it in your gamedata folder
  5. Updated pack https://github.com/albertovillalobos/sovietpack Add Russian flag All parts available at start Fix Kvant 1 node attachments Adjust snack amounts Improve Neptune panel Add vessel view to neptune panel Add neptune panel to orbital module and Mir
  6. Interesting, I can probably revive a few Kerbals this way.
  7. I didn't see documentation regarding grain/distortion to the camera. Can you point me to it?
  8. Hmm weird, I tried to play this mod on OSX and the parts don't show up at all. Any clues?
  9. I can't recall, it came like that from the original author.
  10. How do mod makers place the props in their IVAs? So far I can only think of modifying the cfg files so that their position/rotation coordinates match the place I want. This is obviously tougher than having an utility to see where they're being placed. Is there such a thing? Something like "edit mode" in Mount and blade.
  11. I'll look into that. Thanks. Nope, I just want to create a page definition for it. I just didn't see an example on the rasterpropmonitor wiki, was hoping there would be one just like the one for mechjeb, etc. I'm relatively busy this week, but the next I'd like to fork your repo and look into adding an action item menu. Just a normal menu with the 10 action groups, up/down navigation and "enter" to execute. Seems low in difficulty and ideal for introduction to your codebase.
  12. I couldn't find much documentation on implementing a page with vessel viewer. I didn't see it in the Wiki, am I missing something? I saw on github some implementations but documentation would be very, very helpful.
  13. I do, my bad. I do want to ask, I noticed the LK legs start deployed by default. How can I fix this in the cfg? I can't seem to be able to retract them.
  14. I've tweaked the Proton a bit to make it usable. Otherwise it flips over and over, needs to be "nose heavy" from what I've read. I also implemented "snacks" for life support. Of course only works if you have the snacks mod installed. Soyuz TMA pod comes with 30 snacks. Progress with 1000. Mir has a capacity for 500 snacks, roughly 6 months for 3 kerbals. https://github.com/albertovillalobos/sovietpack
  15. Thanks Deimos, I was asking from a dev perspective, about extending raster prop or if implementation was possible.
  16. Interesting, I usually just add ~4 lines of code to add Mechjeb functionality. I bet this has extra features I have never used those. Are they in the same pack? What's wrong with them, node attachments?
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