I think the best course of action would be to uninstall all the mods, then reinstall just hyper edit, and do save trading on a different save, It's a fresh start that may fix it. Also in case anybody didn't know, on this new save we could maybe attempt to roll it back to KSP 1.0, I'm using 1.0.2 atm but it's only bug fixes, and Hyperedit's latest release says it's for 1.0
There was One message with a D which is the 4th letter of the Alphabet, 4-1=3, What shape has 3 sides? A Triangle.... PHOENIX IS THE ILLUMINATI CONFIRMED!
So your Hyperedit is working?, Hmmm Mine's semi-broken, should be able to fix it soon though. And TBH I think I would prefer the mail system, it's easier to fix if something goes wrong, just copy the save file and keep a backup.
Well TBH a missile will 9/10 destroy hatever part it hits, and that is why my ships employ reactive armor, multiple layers aswell. So all in all it wouldnt really make a difference tbh
Well I don't believe it does, but it's not very difficult maths, the 'scale meter' (It's like the adjustable fuel level on a fuel tank) measures scale in a percentage I beleive, so the original cost is 100%. Meaning you can find the cost of any part by simply doing - SF*(100/OC) - For those who don't know how to work out percentages, Where SF means Scale factor as a percentage, such as 300%. and OC is Original Cost. Not too difficult, by any stretch of the word.
Guys I saw a mod the other day and it would be good if we could use it. I'm currently unaware of whether you have heard of it or not but it is called Tweak Scale, it is similar to the Procedural Fuel tanks mod, basicly all the parts in KSP become scale-able, so saw I need 4 large steel plates to cover one area, I could use 1 and scale it up so I did the job of multiple parts with one Part. Think of the savings on peformace, think of how much bigger and better our ships could be XD
Well actually find it balances carriers. Since fighters aren't allowed to move out of their celestial gravtity well it means where ever they are they are pretty much stuck at without carriers.
Well to save us re=calculating this for every ship how about we give an arbitrary mass for each class of ship, so therefore a frigate could be x amount of tonnes and a cruiser could be y amount of tonnes, etc. I can make a quick arithmetic program to calculate it all.