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Crzyrndm

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  1. Crzyrndm's post in How does "mirror" symmetry really work? was marked as the answer   
    https://github.com/Crzyrndm/B9-PWings-Fork/blob/master/GameData/B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA.cfg#L42
    Basically, a unit vector that tells KSP which axis to rotate the model around (and in this case, to turn it inside out by applying a negative scale factor)
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